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Alakazam

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065: Alakazam
065Alakazam
Type(s)
Psychic-Type
Base Stats
HP 55 Sp. Atk 135
Attack 50 Sp. Def 85
Defense 45 Speed 120
Exp 186 Money 65
Pokémon
← Previous
064Kadabra2

Kadabra

Next →
066Machop2

Machop

Normal Sprites

065Alakazam2 065Alakazam3 065Alakazam4

Description

Alakazam is a Psychic-type Pokémon. It evolves by trading a Kadabra, and is the final evolution of Abra. Like its pre-evolutions, Alakazam looks like it is wearing armor. Its mustache has also grown and it now wields two spoons, which may show the mastery of its psychic powers. Its brain cells multiply continually until it dies--as a result, it remembers everything. Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes. Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities. Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 9,000.

Evolution

063Abra2 -- Lvl 16 --> 064Kadabra2 -- Trade --> 065Alakazam2

Location

Alakazam Avatar

Alakazam Boy Avatar and Alakazam.

Shiny

Shadow

Trivia

  • Alakazam, Golem, Machamp, and Gengar are the only Pokémon that are evolved by trading in PTD1.
  • Alakazam is one of the few Pokémon that have an avatar in their image.
  • Currently, Alakazam has the second highest Special Attack stat, namely 135.
  • Gary's Alakazam is special, because Alakazam can only learn Gravity through breeding.

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
- Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
- Kinesis Psychic-Type Other - 36 360 80% -
Lowers targets' accuracy. Makes targets drop candy.
16 Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
18 Disable Normal-Type Other - 720 72 100% -
Prevents target from using move it last used.
22 Miracle Eye Psychic-Type Other - 18 360 Can't Miss -
Lowers target's evasiveness.
24 Ally Switch Psychic-Type Other - 180 - Can't Miss -
User swaps places with a random teammate.
28 Psybeam Psychic-Type Special 65 18 - 100% 10%
May confuse target.
30 Reflect Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from physical attacks.
34 Telekinesis Psychic-Type Other - 18 90 Can't Miss -
Makes target easier to hit. Target becomes immune to Ground-type attacks.
36 Recover Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
40 Psycho Cut Psychic-Type Physical 70 18 - 100% -
Critical chance x2
42 Calm Mind Psychic-Type Other - 36 1800 Can't Miss -
Raises user's Special Attack & Special Defense
46 Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
48 Future Sight Psychic-Type Special 100 18 - 100% -
Hits twice.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx2 Dx1 Dx2 Dx1 Dx1

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