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009: Blastoise
009Blastoise
Type(s)
Water-Type
Base Stats
HP 79 Sp. Atk 85
Attack 83 Sp. Def 105
Defense 100 Speed 78
Exp 239 Money 20
Pokémon
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008Wartortle2

Wartortle

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010Caterpie2

Caterpie

Normal Sprites

009Blastoise2 009Blastoise3 009Blastoise4

Description

Blastoise is a huge, Water-type Pokémon with a tough brown shell on its back and two powerful water cannons, which are steel-like in appearance, that jut out of the top sides of its shell but can be retracted. Unlike Squirtle and Wartortle, Blastoise’s tail is blue and stubby. The water cannons on its shell fire jets of water that are capable of punching holes through layers of thick steel. Blastoise deliberately make themselves heavy so they can withstand the recoil of the high pressure water blasts they fire. Blastoise have 3 white claws on their feet and hands. It is known as the shellfish Pokémon.

Ability(s)

  1. Torrent: Powers up Water-type moves in a pinch.
  2. Rain Dish: The Pokémon gradually regains HP in rain.

Evolution

007Squirtle2 -- Lvl 16 --> 008Wartortle2 -- Lvl 36 --> 009Blastoise2

Location(s)

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
- Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
- Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
- Flash Cannon Steel-Type Special 80 20 - 100% 10%
May lower target's Special Defense.
4 Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
7 Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
10 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
13 Water Gun Water-Type Special 40 18 - 100% -
16 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
20 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
24 Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
28 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
32 Aqua Tail Water-Type Physical 90 18 - 90% -
39 Skull Bash Normal-Type Physical 100 24 - 100% -
Raises user's Defense.
46 Iron Defense Steel-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense.
53 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
60 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Flash Cannon Steel-Type Special 80 20 - 100% 10%
May lower target's Special Defense.
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Roar Normal-Type Other - 54 - 100% -
Scares the target into turning around. Only works once per enemy.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1

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