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Charmeleon

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005: Charmeleon
005Charmeleon
Type(s)
Fire-Type
Base Stats
HP 58 Sp. Atk 80
Attack 64 Sp. Def 65
Defense 58 Speed 80
Exp 142 Money 10
Pokémon
← Previous
004Charmander2

Charmander

Next →
006Charizard2

Charizard

Normal Sprites

005Charmeleon2 005Charmeleon3 005Charmeleon4

Description

This Fire-type Pokémon has a tail which can reach temperatures of up to 3000˚C when at its hottest which it swings it to burn opponents. Charmeleon's scales are darker than Charmander's bright orange scales. It also has white claws much longer and sharper than Charmander's orange claws. It also has the same belly color as Charmander, Charmeleon has a horn-like protrusion on the back of its head.

Ability(s)

  1. Blaze: Powers up Fire-type moves in a pinch.
  2. Solar Power: In sunshine, Sp. Atk is boosted but HP decreases.

Evolution

004Charmander2 -- Lvl 16 --> 005Charmeleon2 -- Lvl 36 --> 006Charizard2

Location(s)

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Scratch Normal-Type Physical 40 18 (1.2) - 100% -
- Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
- Ember Fire-Type Special 40 18 - 100% 10%
May Burn target. Burn power: 20
7 Ember Fire-Type Special 40 18 - 100% 10%
May Burn target. Burn power: 20
10 Smokescreen Normal-Type Other - 36 - 100% -
Lowers targets' accuracy.
17 Dragon Rage Dragon-Type Special - 22 - 100% -
Always deals 40 damage.
21 Scary Face Normal-Type Other - 18 - 100% -
Slows target.
28 Fire Fang Fire-Type Physical 65 18 - 95% 10%
May burn target or make it flinch. Burn power: 20
32 Flame Burst Fire-Type Special 70 24 - 100% -
39 Slash Normal-Type Physical 70 18 - 100% -
Critical chance x2
43 Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
50 Fire Spin Fire-Type Special 35 18 - 85% -
Hits for 2-5 turns.
54 Inferno Fire-Type Special 100 18 - 50% 100%
Burns target. Burn power: 40
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Cut Normal-Type Physical 50 18 - 95% -
HM Strength Normal-Type Physical 80 18 - 100% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dragon Claw Dragon-Type Physical 80 18 - 100% -
TM Dragon Rage Dragon-Type Special - 22 - 100% -
Always deals 40 damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Fury Cutter Bug-Type Physical 20 18 - 95% -
Power increases by 20 with each successive hit. Max power: 160
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Claw Ghost-Type Physical 70 18 - 100% -
Critical chance x2
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Swords Dance Normal-Type Other - 720 1800 Can't Miss -
Attack & Special Attack x1.5
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx2 Dx1 Dx0.5 Dx0.5 Dx1 Dx1 Dx2 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx1 Dx1 Dx0.5 Dx1

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