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035: Clefairy
035Clefairy
Type(s)
Fairy-Type
Base Stats
HP 70 Sp. Atk 60
Attack 45 Sp. Def 65
Defense 48 Speed 35
Exp 68 Money 8
Pokémon
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034Nidoking2

Nidoking

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036Clefable2

Clefable

Normal Sprites

035Clefairy2 035Clefairy3 035Clefairy4

Description

This Fairy-type Pokémon is classified as a kleptomaniac, stealing random items for unknown reasons. Each of its feet has a single clawed toe and its star-shaped body is rounded, giving it a chubby appearance. Its mouth has an elongated left canine and it has a wrinkle on either side of its eyes similar to crow's feet.

Evolution

173Cleffa2 -- Bag Friendship Dolll Sprite --> 035Clefairy2 --Moon-Stone--> 036Clefable2

Location

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Pound Normal-Type Physical 40 18 - 100% -
- Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
4 Encore Normal-Type Other - 54 792 100% -
Prevents target from changing its move.
7 Sing Normal-Type Other - 72 - 55% -
Puts targets to sleep.
10 Double Slap Normal-Type Physical 15 18 - 85% -
Hits 2-5 times.
13 Defense Curl Normal-Type Other - 18 1800 Can't Miss -
Raises user's Defense.
16 Follow Me Normal-Type Other - 540 180 Can't Miss -
Makes targets aim only at user.
19 Minimize Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
22 Wake-Up Slap Fighting-Type Physical 60 18 - 100% -
Power x2 if target is asleep. Wakes target up.
28 Cosmic Power Psychic-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense
31 Lucky Chant Normal-Type Other - 18 360 Can't Miss -
Protects user's team from critical hits.
34 Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
37 Gravity Psychic-Type Other - 18 360 Can't Miss -
Makes Flying-type Pokémon susceptible to Ground-type moves.
40 Moonlight Normal-Type Other - 180 - Can't Miss -
Restores user's HP based on how many candies are left.
43 Stored Power Psychic-Type Special Varies 18 - 100% -
Power increases with number of stat buffs user has.
46 Light Screen Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from special attacks.
49 Healing Wish Psychic-Type Other - 18 - Can't Miss -
User faints. Fully heals user's allies.
52 After You Normal-Type Other - 54 - Can't Miss -
Resets cooldown of target's move.
55 Meteor Mash Steel-Type Physical 100 18 - 85% 20%
May raise user's Attack.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
HM Strength Normal-Type Physical 80 18 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Solar Beam Grass-Type Special 120 24 - 100% -
Can hit multiple targets.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0 Dx1 Dx1 Dx1 Dx1

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