# 080 | Slowbro | ||||||||||||||||||||||||
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Base Stats | |||||||||||||||||||||||||
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Money | $20 | ||||||||||||||||||||||||
EXP | 164 | ||||||||||||||||||||||||
Pokemon | |||||||||||||||||||||||||
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Slowpoke | Magnemite |
Description
Slowbro is physically slightly different Slowpoke, with a Shellder latched onto its tail in a symbiotic, almost parasitic relationship with the Slowbro. The extra weight on its tail turned the Slowpoke bipedal. As a result of carrying this burden, its special abilities were developed greatly. Through the symbiotic relationship, the latched Shellder grows in a spiral shell instead of a bivalve. If for any reason it loses its Shellder, it will result in the Slowbro returning to its former Slowpoke self. Slowbro does not show any pain from the Shellder on its tail.
Evolution
Slowpoke | → | Slowbro |
---|---|---|
Level 37 |
Location
- Evolve Slowpoke
- Saffron City: Boss (Uncatchable)
- Seafoam Island
- Elite 4: Boss (Uncatchable)
- Pokémon Adoption: 1 SnD Coin (Ready For Battle Non-Shiny Pokémon)
Shiny
- Shiny Slowbro has a 0.0125% chance of appearing in the wild.
- Evolve Shiny Slowpoke
Shadow
- Evolve Shadow Slowpoke
Trivia
- Slowbro is consider physically defensive while Slowking is specially defensive.
Move Set
Level Up | ||||||||
---|---|---|---|---|---|---|---|---|
Lvl | Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % |
1 | Curse | - | 180 | - | Can't Miss | - | ||
Works differently for Ghost-types. | ||||||||
1 | Yawn | - | 54 | - | Can't Miss | - | ||
Puts target to sleep. | ||||||||
1 | Tackle | 50 | 18 (1.2) | - | 100% | - | ||
1 | Growl | - | 18 (2.4) | 1800 | 100% | 15% | ||
Lowers targets' Attack; may scare target into turning around. | ||||||||
(5) | Growl | - | 18 (2.4) | 1800 | 100% | 15% | ||
Lowers targets' Attack; may scare target into turning around. | ||||||||
(9) | Water Gun | 40 | 18 | - | 100% | - | ||
(14) | Confusion | 50 | 18 | - | 100% | 10% | ||
May confuse target. | ||||||||
(19) | Disable | - | 720 | 72 | 100% | - | ||
Prevents target from using move it last used. | ||||||||
(23) | Headbutt | 70 | 18 | - | 100% | 30% | ||
May cause flinching. | ||||||||
(28) | Water Pulse | 60 | 18 | - | 100% | 20% | ||
May confuse target. Confusion power: 40 | ||||||||
(32) | Zen Headbutt | 80 | 18 | - | 90% | 20% | ||
May cause flinching | ||||||||
(36) | Slack Off | - | 180 | - | Can't Miss | - | ||
Heals user by 50% of Max HP. | ||||||||
37 | Withdraw | - | 18 | 360 | Can't Miss | - | ||
Raises user's Defense. | ||||||||
43 | Amnesia | - | 720 | - | Can't Miss | - | ||
Raises user's Special Defense. | ||||||||
49 | Psychic | 90 | 18 | - | 100% | 10% | ||
May lower target's Special Defense. | ||||||||
55 | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
62 | Psych Up | - | 720 | - | 100% | - | ||
Copies target's stat changes. | ||||||||
68 | Heal Pulse | - | 360 | - | Can't Miss | - | ||
Heals all Pokémon except user by 50% of Max HP. |
TM & HM Attacks | ||||||||
---|---|---|---|---|---|---|---|---|
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
HM | Flash | - | 54 | 360 | 100% | - | ||
Lowers accuracy of all Pokémon. Makes targets drop candy. | ||||||||
HM | Strength | 80 | 18 | - | 100% | - | ||
HM | Surf | 95 | 22 | - | 100% | - | ||
TM | Blizzard | 120 | 24 | - | 70% | 10% | ||
May freeze target. | ||||||||
TM | Body Slam | 85 | 18 | - | 100% | 30% | ||
May induce Paralysis. | ||||||||
TM | Bubblebeam | 65 | 24 | - | 100% | 10% | ||
May slow targets. | ||||||||
TM | Bulldoze | 60 | 24 | - | 100% | 100% | ||
Slows targets. | ||||||||
TM | Dig | 80 | 18 | - | 100% | - | ||
TM | Dive | 80 | 18 | - | 100% | - | ||
TM | Double Team | - | 2070 | 1800 | Can't Miss | - | ||
Raises user's evasiveness. | ||||||||
TM | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
TM | Dynamic Punch | 100 | 18 | - | 50% | 100% | ||
Confuses target. Confusion power: 40 | ||||||||
TM | Earthquake | 100 | 24 | - | 100% | - | ||
Hits every Pokémon on the field. | ||||||||
TM | Fire Blast | 120 | 24 | - | 85% | 10% | ||
May burn target. | ||||||||
TM | Flamethrower | 95 | 22 | - | 100% | 10% | ||
May burn target. Can hit multiple targets. Burn power: 20 | ||||||||
TM | Focus Punch | 150 | 20 | - | 100% | - | ||
TM | Fury Cutter | 20 | 18 | - | 95% | - | ||
Power increases by 20 with each successive hit. Max power: 160 | ||||||||
TM | Giga Impact | 150 | 18 | - | 90% | - | ||
TM | Hail | 50 | 306 | 270 | Can't Miss | - | ||
Hurts all non-Ice types. | ||||||||
TM | Hydro Pump | 120 | 22 | - | 80% | - | ||
TM | Hyper Beam | 150 | 24 | - | 90% | - | ||
TM | Ice Beam | 95 | 22 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Ice Punch | 75 | 18 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Icy Wind | 55 | 24 | - | 95% | - | ||
Slows targets. | ||||||||
TM | Iron Tail | 100 | 18 | - | 75% | 10% | ||
May lower target's Defense. | ||||||||
TM | Mega Punch | 80 | 18 | - | 85% | - | ||
TM | Nightmare | 120 | 18 | - | 100% | - | ||
Damages target every turn. Only works if target is asleep. | ||||||||
TM | Pay Day | 40 | 18 | - | 100% | - | ||
Awards extra money per attack. | ||||||||
TM | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
TM | Psychic | 90 | 18 | - | 100% | 10% | ||
May lower target's Special Defense. | ||||||||
TM | Psyshock | 80 | 22 | - | 100% | - | ||
Deals Physical damage with user's Special Attack Stat. | ||||||||
TM | Rage | - | 720 | 1800 | Can't Miss | - | ||
Increases user's Attack by x1.5 | ||||||||
TM | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
TM | Rest | - | 90 | 36 | Can't Miss | - | ||
User falls asleep. Restores 100% of user's HP. | ||||||||
TM | Seismic Toss | 80 | 18 | - | 100% | - | ||
TM | Shadow Ball | 80 | 22 | - | 100% | 20% | ||
May lower the target's Special Defense. | ||||||||
TM | Snore | 40 | 18 | - | 100% | 30% | ||
Can only be used if the user is asleep. May cause flinching. | ||||||||
TM | Substitute | - | 54 | - | Can't Miss | - | ||
Uses 25% of the user's HP. Creates a decoy of the user. | ||||||||
TM | Sunny Day | - | 198 | 180 | Can't Miss | - | ||
Powers up Fire-type moves. | ||||||||
TM | Swift | 60 | 18 | - | Can't Miss | - | ||
TM | Take Down | 90 | 18 | - | 85% | - | ||
25% recoil damage. | ||||||||
TM | Teleport | - | 180 | - | Can't Miss | - | ||
User moves to a random open spot. | ||||||||
TM | Thunder Wave | - | 18 | - | 100% | - | ||
Paralyzes target. | ||||||||
TM | Toxic | - | 18 | - | 90% | - | ||
Poisons target. Poison Power: 90 | ||||||||
TM | Tri Attack | 80 | 18 | - | 100% | 20% | ||
May burn, freeze, or paralyze target. | ||||||||
TM | Water Gun | 40 | 18 | - | 100% | - | ||
As a Boss | ||||||||
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
- | Freeze All Towers | - | 240 | - | 100% | - | ||
Freezes all non-Ice type towers. |
Damage Taken
Main Article: List of Pokemon Weaknesses