# 094 | Gengar | ||||||||||||||||||||||||
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Money | $70 | ||||||||||||||||||||||||
EXP | 190 | ||||||||||||||||||||||||
Pokemon | |||||||||||||||||||||||||
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Haunter | Onix |
Description
Gengar is a purple-furred Pokémon with a roundish body. Unlike Haunter, Gengar's hands connect to the rest of its body and it now has a pair of legs. Gengar has a spiky fur-covered back. Upon evolution, Gengar's eyes become red. Its mouth is usually curled into a sinister grin.
Under full moons, the Pokémon like to mimic shadows of humans and laugh at their fright. It can levitate like its pre-evolutions even though it has legs.
Evolution
Gastly | → | Haunter | → | Gengar |
---|---|---|---|---|
Location
- Evolve Haunter
- Poke Tower 2: Boss (Uncatchable), Cutscene
- Route 12: Cutscene
- Saffron City: Cutscene
- Pokémon Adoption: 1 SnD Coin (Ready For Battle Non-Shiny Pokémon)
Shiny
- Evolve shiny Haunter
Shadow
- Evolve shadow Haunter
Trivia
- Gengar is one of the only 4 Pokémon that must be traded in order to evolve (the others being Machamp, Alakazam, and Golem).
- One of the Halloween Avatars is Gengar, in Male and Female version.
- Gastly, Haunter, and Gengar are the only Ghost-type Pokémon in PTD.
Abilities
- Levitate:
Move Set
Level Up | ||||||||
---|---|---|---|---|---|---|---|---|
Lvl | Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % |
1 | Hypnosis | - | 72 | - | 60% | - | ||
Puts targets to sleep. | ||||||||
1 | Lick | 20 | 18 | - | 100% | 30% | ||
May paralyze target. | ||||||||
(12) | Curse | - | 180 | - | Can't Miss | - | ||
Works differently for Ghost-types. | ||||||||
(15) | Night Shade | 60 | 22 | - | 100% | - | ||
(19) | Confuse Ray | - | 18 | - | 100% | - | ||
Confuses target. Confusion power: 40 | ||||||||
(22) | Sucker Punch | 80 | 18 | - | 100% | - | ||
Can only hit enemies that have not turned around. | ||||||||
25 | Shadow Punch | 60 | 18 | - | Can't Miss | - | ||
28 | Payback | 50 | 18 | - | 100% | - | ||
Power x2 if target is faster than user. | ||||||||
33 | Shadow Ball | 80 | 22 | - | 100% | 20% | ||
May lower the target's Special Defense. | ||||||||
39 | Dream Eater | 100 | 18 | - | 100% | - | ||
Heals user by 50% of damage dealt. Only works on sleeping target. | ||||||||
44 | Dark Pulse | 80 | 22 | - | 100% | 20% | ||
May cause flinching. | ||||||||
50 | Destiny Bond | - | 18 | - | Can't Miss | - | ||
If user faints, attacker faints as well. User must be higher level than target. | ||||||||
55 | Hex | 50 | 18 | - | 100% | - | ||
Power x2 if target has a Status Ailment. | ||||||||
61 | Nightmare | 120 | 18 | - | 100% | - | ||
Damages target every turn. Only works if target is asleep. |
TM & HM Attacks | ||||||||
---|---|---|---|---|---|---|---|---|
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
HM | Strength | 80 | 18 | - | 100% | - | ||
TM | Body Slam | 85 | 18 | - | 100% | 30% | ||
May induce Paralysis. | ||||||||
TM | Dark Pulse | 80 | 22 | - | 100% | 20% | ||
May cause flinching. | ||||||||
TM | Double Team | - | 2070 | 1800 | Can't Miss | - | ||
Raises user's evasiveness. | ||||||||
TM | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
TM | Dynamic Punch | 100 | 18 | - | 50% | 100% | ||
Confuses target. Confusion power: 40 | ||||||||
TM | Fire Punch | 75 | 18 | - | 100% | - | ||
May burn target. Burn power: 20 | ||||||||
TM | Focus Punch | 150 | 20 | - | 100% | - | ||
TM | Giga Drain | 75 | 18 | - | 100% | - | ||
Heals 50% of the damage dealt. | ||||||||
TM | Giga Impact | 150 | 18 | - | 90% | - | ||
TM | Hyper Beam | 150 | 24 | - | 90% | - | ||
TM | Ice Punch | 75 | 18 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Mega Drain | 40 | 18 | - | 100% | - | ||
Heals 50% of the damage dealt. | ||||||||
TM | Mega Punch | 80 | 18 | - | 85% | - | ||
TM | Metronome | - | 18 | - | Can't Miss% | - | ||
User uses a random move. | ||||||||
TM | Nightmare | 120 | 18 | - | 100% | - | ||
Damages target every turn. Only works if target is asleep. | ||||||||
TM | Poison Jab | 80 | 18 | - | 100% | 30% | ||
May poison target. Poison power: 40 | ||||||||
TM | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
TM | Psychic | 90 | 18 | - | 100% | 10% | ||
May lower target's Special Defense. | ||||||||
TM | Rage | - | 720 | 1800 | Can't Miss | - | ||
Increases user's Attack by x1.5 | ||||||||
TM | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
TM | Rest | - | 90 | 36 | Can't Miss | - | ||
User falls asleep. Restores 100% of user's HP. | ||||||||
TM | Selfdestruct | 200 | 18 | - | 100% | - | ||
User faints. Damages all Pokémon on the field. | ||||||||
TM | Shadow Ball | 80 | 22 | - | 100% | 20% | ||
May lower the target's Special Defense. | ||||||||
TM | Shadow Claw | 70 | 18 | - | 100% | - | ||
Critical chance x2 | ||||||||
TM | Sludge Bomb | 90 | 18 | - | 100% | 30% | ||
May poison the target. | ||||||||
TM | Snore | 40 | 18 | - | 100% | 30% | ||
Can only be used if the user is asleep. May cause flinching. | ||||||||
TM | Substitute | - | 54 | - | Can't Miss | - | ||
Uses 25% of the user's HP. Creates a decoy of the user. | ||||||||
TM | Sunny Day | - | 198 | 180 | Can't Miss | - | ||
Powers up Fire-type moves. | ||||||||
TM | Take Down | 90 | 18 | - | 85% | - | ||
25% recoil damage. | ||||||||
TM | Thunder | 120 | 18 | - | 70% | 30% | ||
May paralyze target. | ||||||||
TM | Thunder Punch | 75 | 18 | - | 100% | 10% | ||
May paralyze target. | ||||||||
TM | Thunderbolt | 95 | 18 | - | 100% | 10% | ||
May paralyze target. | ||||||||
TM | Toxic | - | 18 | - | 90% | - | ||
Poisons target. Poison Power: 90 |
Damage Taken
Main Article: List of Pokemon Weaknesses