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# 074 Geodude
074Geodude
Sprites
074 normal icon074 shiny icon074 shadow icon
Type(s)
Rock-Type
Ground-Type
Base Stats
HP 40
Attack 80
Defense 100
Sp. Atk 30
Sp. Def 30
Speed 20
Money $5
EXP 73
Pokemon
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073Tentacruel2 075Graveler2
Tentacruel Graveler

074Geodude2 074Geodude3 074Geodude4


Description

Geodude are indistinguishable from boulders when idle. They half bury themselves along mountain trails and watch hikers. If a hiker was to step on or trip over one, the Geodude will show its frustration by angrily swinging its fists. Geodude also possesses the ability to explode. Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder. An older Geodude will have a smoother body from its rough edges being worn down. Geodude is the first evolution.


Evolution

Geodude Graveler Golem
074Geodude2
Level 25
075Graveler2
Trading evolution
076Golem2


Location

Shiny

Shadow

Trivia

  • Geodude is one of the four Shiny Pokémon that you need to see in the wild in order to complete Shiny Hunter 1, the others are Rattata, Pidgey, and Zubat.
  • Shiny Geodude was the first Shiny Pokémon to be given away in Challenge Mode.

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
1 Tackle Normal-Type Physical 50 18 (1.2) - 100% -
1 Defense Curl Normal-Type Other - 18 1800 Can't Miss -
Raises user's Defense.
4 Mud Sport Ground-Type Other - 792 (6) 1800 Can't Miss -
Weakens Electric-type moves by 67%.
8 Rock Polish Rock-Type Other - 90 - Can't Miss -
Raises user's Speed.
11 Rock Throw Rock-Type Physical 50 18 - 90% -
15 Magnitude Ground-Type Physical Varies 24 - 100% -
Random power. Power range: 10-150
18 Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
22 Rock Blast Rock-Type Physical 25 18 - 90% -
Hits 2-5 times.
25 Smack Down Rock-Type Physical 50 18 - 100% -
Makes Flying-types vulnerable to Ground-type attacks.
29 Selfdestruct Normal-Type Physical 200 18 - 100% -
User faints. Damages all Pokémon on the field.
32 Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
36 Stealth Rock Rock-Type Other 40 90 1800 Can't Miss -
Lays traps to damage enemies that walk over them.
39 Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
43 Explosion Normal-Type Physical 250 18 - 100% -
User faints. Damages all Pokémon on the field.
46 Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
50 Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Fury Cutter Bug-Type Physical 20 18 - 95% -
Power increases by 20 with each successive hit. Max power: 160
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Roar Normal-Type Other - 54 - 100% -
Scares the target into turning around. Only works once per enemy.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Sandstorm Rock-Type Other 20 306 270 Can't Miss -
Hurts all non-Rock/Ground/Steel types.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Selfdestruct Normal-Type Physical 200 18 - 100% -
User faints. Damages all Pokémon on the field.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Main Article: List of Pokemon Weaknesses

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Shadow-Type2
Dx0.5 Dx0.5 Dx4 Dx0 Dx4 Dx1 Dx2 Dx0.25 Dx2 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx2 Dx2 Dx1 Dx1
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