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118: Goldeen
118Goldeen
Type(s)
Water-Type
Base Stats
HP 45 Sp. Atk 35
Attack 67 Sp. Def 50
Defense 60 Speed 63
Exp 111 Money 20
Pokémon
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117Seadra2

Seadra

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119Seaking2

Seaking

Normal Sprites

118Goldeen2 118Goldeen3 118Goldeen4

Description

Goldeen is a white fish Pokémon with red-orange markings on its tail and back, and fins along the top of its body. Goldeen's tail fin is admired by many for its beauty as it billows very much like a ballroom dress. It has a large horn on its forehead to attack. Goldeen are a very common sight in any body of fresh water like ponds, lakes, rivers.

Evolution

118Goldeen2 -- Lvl 33 --> 119Seaking2

Location

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Peck Flying-Type Physical 35 18 - 100% -
- Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
- Water Sport Water-Type Other - 792 1800 Can't Miss -
Weakens Fire-type moves.
7 Supersonic Normal-Type Other - 18 - 55% -
Confuses target.
11 Horn Attack Normal-Type Physical 65 18 - 100% -
17 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
21 Flail Normal-Type Physical Varies 18 - 100% -
Power increases as user's HP decreases.
27 Aqua Ring Water-Type Other - 18 Infinite Can't Miss -
Heals 6.25% of user's Max HP each turn.
31 Fury Attack Normal-Type Physical 15 18 - 85% -
Hits 2-5 times.
37 Waterfall Water-Type Physical 80 18 - 100% 20%
May cause flinching.
41 Horn Drill Normal-Type Physical OHKO 54 - 30% -
Target faints if hit. User must be higher level than target.
47 Agility Psychic-Type Other - 270 180 Can't Miss -
Raises user's Speed.
51 Soak Water-Type Other - 54 - Can't Miss -
Changes target's type to Water.
57 Megahorn Bug-Type Physical 120 18 - 85% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Poison Jab Poison-Type Physical 80 18 - 100% 30%
May poison target. Poison power: 40
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1


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Generation 1
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Glitch Pokémon
Missingno

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