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107: Hitmonchan
107Hitmonchan
Type(s)
Fighting-Type
Base Stats
HP 50 Sp. Atk 35
Attack 105 Sp. Def 110
Defense 79 Speed 76
Exp 140 Money 75
Pokémon
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106Hitmonlee2

Hitmonlee

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108Lickitung2

Lickitung

Normal Sprites

107Hitmonchan2 107Hitmonchan3 107Hitmonchan4

Description

As the punching pokemon, Hitmonchan has a powerful punch and quick feet. Its lightning-fast jabs are so fast it is difficult to see it moving at all. Due to its boxing nature, Hitmonchan takes a break after 3 minutes of fighting and it is a skilled fighter.

Evolution

236Tyrogue2 -- X Attackx6 then Level 20 --> 106Hitmonlee2

236Tyrogue2 -- X Defendx6 then Level 20 -->107Hitmonchan2

236Tyrogue2 -- X Attackx6 and X Defendx6 then Level 20 -->237Hitmontop2

Ability

Keen Eye: Prevents other Pokémon from lowering the accuracy of Hitmonchan.

Location

Pokemon Tower Defense 2

  • Olivine city.Chuck Hitmonchan

Shiny

Shadow

Trivia

  • Hitmonlee and Hitmonchan's names are a reference to two famous martial artists, Jackie Chan and Bruce Lee.
  • Despite being considered the more "defensively based" member of the "Hitmon" family, Hitmontop possess a higher Defense Stat than Hitmonchan.

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Revenge Fighting-Type Physical 60 18 - 100% -
Power x2 if user has been hurt by the target.
- Comet Punch Normal-Type Physical 18 18 - 85% -
Hits 2-5 times.
5 Agility Psychic-Type Other - 270 180 Can't Miss -
Raises user's Speed.
11 Pursuit Dark-Type Physical 40 18 - 100% -
Power x2 if target has turned around.
16 Mach Punch Fighting-Type Physical 40 14 - 100% -
17 Bullet Punch Steel-Type Physical 40 14 - 100% -
21 Feint Normal-Type Physical 30 18 - 100% -
Removes effects of Protect and Detect.
26 Vacuum Wave Fighting-Type Special 40 14 - 100% -
31 Quick Guard Fighting-Type Other - 126 18 Can't Miss -
Protects team from attacks.
33 Mind Reader Normal-Type Other - 18 - Can't Miss -
Ensures user's next attack will not miss.
36 Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
37 Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
38 Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
41 Sky Uppercut Fighting-Type Physical 85 18 - 90% -
46 Mega Punch Normal-Type Physical 80 18 - 85% -
51 Detect Fighting-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
56 Focus Punch Fighting-Type Physical 150 20 - 100% -
61 Counter Fighting-Type Other - 180 90 Can't Miss -
Counters any physical attack. Inflicts double the damage taken.
66 Close Combat Fighting-Type Physical 120 18 - 100% -
Lowers user's Defense & Special Defense.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx1

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