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Kadabra

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064: Kadabra
064Kadabra
Type(s)
Psychic-Type
Base Stats
HP 40 Sp. Atk 120
Attack 35 Sp. Def 70
Defense 30 Speed 105
Exp 145 Money 40
Pokémon
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063Abra2

Abra

Next →
065Alakazam2

Alakazam

Normal Sprites

064Kadabra2 064Kadabra3 064Kadabra4

Description

Kadabra is characterized by its human-like body structure and its somewhat fox-like appearance. It has two large ears of the top of its head, a red star-shaped symbol of its forehead, and two somewhat sinister-looking eyes in the middle of its face. Its hands each have three fingers, of which all each have a large white claw attached. Its torso consists of a brown section of body similar to a fauld and an insect-like abdomen below it; attached to this abdomen is a huge, thick tail, which is mostly yellow with a band of brown circling it. Its legs are very thin and also yellow. Its feet each have three clawed toes: two in the front and one in the back near the ankle. Kadabra wields one spoon which is used to amplify its telekinetic powers. It is mean and is a favorite of many gymleaders.

Evolution

063Abra2 -- Lvl 16 --> 064Kadabra2 -- Trade --> 065Alakazam2

Location

Shiny

Shadow

Trivia

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
- Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
- Kinesis Psychic-Type Other - 36 360 80% -
Lowers targets' accuracy. Makes targets drop candy.
16 Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
18 Disable Normal-Type Other - 720 72 100% -
Prevents target from using move it last used.
22 Miracle Eye Psychic-Type Other - 18 360 Can't Miss -
Lowers target's evasiveness.
24 Ally Switch Psychic-Type Other - 180 - Can't Miss -
User swaps places with a random teammate.
28 Psybeam Psychic-Type Special 65 18 - 100% 10%
May confuse target.
30 Reflect Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from physical attacks.
34 Telekinesis Psychic-Type Other - 18 90 Can't Miss -
Makes target easier to hit. Target becomes immune to Ground-type attacks.
36 Recover Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
40 Psycho Cut Psychic-Type Physical 70 18 - 100% -
Critical chance x2
46 Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
48 Future Sight Psychic-Type Special 100 18 - 100% -
Hits twice.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx2 Dx1 Dx2 Dx1 Dx1

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