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115: Kangaskhan
115Kangaskhan
Type(s)
Normal-Type
Base Stats
HP 105 Sp. Atk 40
Attack 95 Sp. Def 80
Defense 80 Speed 90
Exp 175 Money 50
Pokémon
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Normal Sprites

115Kangaskhan2 115Kangaskhan3 115Kangaskhan4

Description

Kangaskhan is the Parent Pokémon. Since they are an endangered species, they are protected in the Safari Zone. To protect its young, it will never give up during battle.

Location

Shiny

Shadow

Trivia

  • It could be speculated that Kangaskhan's baby in her pouch could be Cubone, as it resembles one in many ways, such as its body size, coloration, and small details such as its underbelly shape and color.

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Comet Punch Normal-Type Physical 18 18 - 85% -
Hits 2-5 times.
- Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
7 Fake Out Normal-Type Physical 40 18 - 100% 100%
Makes target flinch. Works once per enemy.
10 Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
13 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
19 Double Hit Normal-Type Physical 35 18 - 90% -
Hits twice.
22 Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
25 Mega Punch Normal-Type Physical 80 18 - 85% -
31 Chip Away Normal-Type Physical 70 18 - 100% -
Ignores target's Defense Stat.
34 Dizzy Punch Normal-Type Physical 70 18 - 100% 20%
May confuse target. Confusion power: 40
37 Crunch Dark-Type Physical 80 18 - 100% 20%
May lower target's Defense.
43 Endure Normal-Type Other - 180 - Can't Miss -
User can survive any attack with at least 1 HP remaining.
46 Outrage Dragon-Type Physical 120 18 - 100% -
Confuses user. Confusion power: 40
49 Sucker Punch Dark-Type Physical 80 18 - 100% -
Can only hit enemies that have not turned around.
55 Reversal Fighting-Type Physical Varies 18 - 100% -
Power increases as user's HP decreases.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Cut Normal-Type Physical 50 18 - 95% -
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Fury Cutter Bug-Type Physical 20 18 - 95% -
Power increases by 20 with each successive hit. Max power: 160
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Roar Normal-Type Other - 54 - 100% -
Scares the target into turning around. Only works once per enemy.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Sandstorm Rock-Type Other 20 306 270 Can't Miss -
Hurts all non-Rock/Ground/Steel types.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Shadow Claw Ghost-Type Physical 70 18 - 100% -
Critical chance x2
TM Solar Beam Grass-Type Special 120 24 - 100% -
Can hit multiple targets.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
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