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Lapras

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131: Lapras
131Lapras
Type(s)
Water-Type
Ice-Type
Base Stats
HP 130 Sp. Atk 85
Attack 85 Sp. Def 95
Defense 80 Speed 60
Exp 219 Money 40
Pokémon
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130Gyarados2

Gyarados

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Ditto

Normal Sprites

131Lapras2 131Lapras3 131Lapras4

Description

Lapras is a light blue, fish-eating, transportation Pokémon. It has a tiny horn on its forehead and a grey shell that people can sit on. Lapras is often seen giving people rides from island to island. It has four flippers that can help it go quite fast; because of that, people usually hold on to the studs on its shell. Since they are so docile, Lapras are hunted, making them extremely rare. Lapras is known for its travelling abilities and its beauty.

Evolution

Lapras does not evolve.

Location

Boss Lapras

Boss Lapras in Route 12

Shiny

Shadow

Trivia

  • Lapras, along with Snorlax, Mew and Mewtwo have the lowest chance of any Pokémon to appear catchable in the wild, namely 0.1%.(Mew and Mewtwo are not the only ones that have the lowest chance to appear catchable).
  • There is currently a bug where Lapras cannot relearn Water Gun via Move Tutor like it should. The move may be taught via TM, however.

Move Set

Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Sing Normal-Type Other - 72 - 55% -
Puts targets to sleep.
- Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
- Water Gun Water-Type Special 40 18 - 100% -
7 Confuse Ray Ghost-Type Other - 18 - 100% -
Confuses target. Confusion power: 40
10 Ice Shard Ice-Type Physical 40 16 - 100% -
14 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
18 Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
22 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
27 Perish Song Normal-Type Other - 54 - Can't Miss -
All targets and user will faint in 3 turns. User must be higher level than target.
32 Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
37 Brine Water-Type Special 65 18 - 100% -
Power x2 when enemy has 50% or less of Max HP remaining.
43 Safeguard Normal-Type Other - 270 90 Can't Miss -
Protects user from status ailments.
49 Hydro Pump Water-Type Special 120 22 - 80% -
55 Sheer Cold Ice-Type Special OHKO 54 - 30% -
Target faints if hit. User must be higher level than target.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dragon Rage Dragon-Type Special - 22 - 100% -
Always deals 40 damage.
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Roar Normal-Type Other - 54 - 100% -
Scares the target into turning around. Only works once per enemy.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Solar Beam Grass-Type Special 120 24 - 100% -
Can hit multiple targets.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx0.25 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1

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