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068: Machamp
068Machamp
Type(s)
Fighting-Type
Base Stats
HP 90 Sp. Atk 65
Attack 130 Sp. Def 85
Defense 80 Speed 55
Exp 193 Money 60
Pokémon
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067Machoke2

Machoke

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069Bellsprout2

Bellsprout

Normal Sprites

068Machamp2 068Machamp3 068Machamp4

Description

Machamp is a bipedal Fighting-type Pokémon and is notable for being extremely muscled and having four arms. Its skin color is bluish-gray and it has red eyes. On its head, there are three ridges right above its eyes and frog-like mouth. It has two arms on each side of its body, a pair located where its arms were in its pre-evolved form, and another pair directly above that attaches on the top of the shoulder. It wears a legless black girdle along with the power-save belt that it wore as a Machoke. Its legs are also quite muscled and its feet only have two toes.

Ability

Evolution

066Machop2 -- Lvl 28 --> 067Machoke2 --  Trade --> 068Machamp2

Location

Shiny

Shadow

Trivia

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Low Kick Fighting-Type Physical 60 18 - 100% -
- Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
- Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
- Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
- Wide Guard Rock-Type Other - 270 36 Can't Miss -
Protects team from attacks.
(7) Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
(10) Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
(13) Low Sweep Fighting-Type Physical 60 18 - 100% -
Slows target.
(19) Foresight Normal-Type Other - 18 (2.4) 360 Can't Miss -
Lowers target's evasiveness. Removes Ghost-types' immunities.
(22) Seismic Toss Fighting-Type Physical 80 18 - 100% -
(25) Revenge Fighting-Type Physical 60 18 - 100% -
Power x2 if user has been hurt by the target.
32 Vital Throw Fighting-Type Physical 70 20 - Can't Miss -
36 Submission Fighting-Type Physical 80 18 - 80% -
25% recoil damage.
40 Wake-Up Slap Fighting-Type Physical 60 18 - 100% -
Power x2 if target is asleep. Wakes target up.
44 Cross Chop Fighting-Type Physical 100 20 - 80% -
Critical chance x2
51 Scary Face Normal-Type Other - 18 - 100% -
Slows target.
55 Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx1

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