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Machoke

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067: Machoke
067Machoke
Type(s)
Fighting-Type
Base Stats
HP 80 Sp. Atk 50
Attack 100 Sp. Def 60
Defense 70 Speed 45
Exp 146 Money 40
Pokémon
← Previous
066Machop2

Machop

Next →
068Machamp2

Machamp

Normal Sprites

067Machoke2 067Machoke3 067Machoke4

Description

Machoke appear as larger, tailless Machop with red marks along their muscular arms. Their faces are more reptilian than before. The marks actually look like places where the skin has stretched apart because it can barely contain its huge muscles. Machoke wear black wrestling tights for better movement and a large, golden power-save belt with a little red P on the buckle.

Machoke are Pokémon of immense strength. In fact, they are so strong that even with the power-save belt they constantly wear they are able to lift a sumo wrestler.

Ability

Guts: Raises Attack Stat by 50% when the user is Burned, Paralyzed, or Poisoned

Evolution

066Machop2 -- Lvl 28 --> 067Machoke2 -- Trade --> 068Machamp2

Location

Shiny

  • Evolve shiny Machop
  • Shiny Machoke has a 0.0125% chance of appearing in the wild.

Shadow

Trivia

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Low Kick Fighting-Type Physical 60 18 - 100% -
- Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
- Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
- Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
(7) Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
(10) Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
(13) Low Sweep Fighting-Type Physical 60 18 - 100% -
Slows target.
(19) Foresight Normal-Type Other - 18 (2.4) 360 Can't Miss -
Lowers target's evasiveness. Removes Ghost-types' immunities.
(22) Seismic Toss Fighting-Type Physical 80 18 - 100% -
(25) Revenge Fighting-Type Physical 60 18 - 100% -
Power x2 if user has been hurt by the target.
32 Vital Throw Fighting-Type Physical 70 20 - Can't Miss -
36 Submission Fighting-Type Physical 80 18 - 80% -
25% recoil damage.
40 Wake-Up Slap Fighting-Type Physical 60 18 - 100% -
Power x2 if target is asleep. Wakes target up.
44 Cross Chop Fighting-Type Physical 100 20 - 80% -
Critical chance x2
51 Scary Face Normal-Type Other - 18 - 100% -
Slows target.
55 Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx1

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