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# 056 056: Mankey
056Mankey
Sprites
056 normal icon
Type(s)
Fighting-Type
Base Stats
HP 40
Attack 80
Defense 35
Sp. Atk 35
Sp. Def 45
Speed 70
Money $8
EXP 74
Pokemon
← [[055Golduck2

Golduck|Previous]]

[[057Primeape2

Primeape|Next]] →

[[File:055055Golduck2

Golduck2.png|link=055Golduck2 Golduck|x75px]]

[[File:057057Primeape2

Primeape2.png|link=057Primeape2 Primeape|x75px]]

[[055Golduck2

Golduck]]

[[057Primeape2

Primeape]]



056Mankey2 056Mankey3 056Mankey4

Description

The Fighting-type Mankey is easily agitated and ill-tempered, and will not hold back from dealing a serious thrashing. Its nose is similar to a pig's and body to a monkey, hence the species name Pig Monkey. Mankey live in colonies among tree tops. Whole colonies are known to rampage together for no apparent reason.

Evolution

056Mankey2 -- Lvl 28 --> 057Primeape2

Location

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Scratch Normal-Type Physical 40 18 (1.2) - 100% -
- Low Kick Fighting-Type Physical 60 18 - 100% -
- Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
- Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
9 Fury Swipes Normal-Type Physical 18 18 - 80% -
Hits 2-5 times.
13 Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
17 Seismic Toss Fighting-Type Physical 80 18 - 100% -
21 Screech Normal-Type Other - 18 360 100% -
Lowers target's Defense.
25 Assurance Dark-Type Physical 50 18 - 100% -
Power x2 if target already damaged.
33 Swagger Normal-Type Other - 18 54 90% -
Confuses target, but raises target's Speed. Confusion power: 60
37 Cross Chop Fighting-Type Physical 100 20 - 80% -
Critical chance x2
41 Thrash Normal-Type Physical 120 18 - 100% -
Confuses the user. Confusion power: 40
45 Punishment Dark-Type Physical Varies 18 - 100% -
Power increases with number of stat buffs target has.
49 Close Combat Fighting-Type Physical 120 18 - 100% -
Lowers user's Defense & Special Defense.
53 Final Gambit Fighting-Type Special Varies 18 - 100% -
User faints. Damages target equal to HP lost.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Pay Day Normal-Type Physical 40 18 - 100% -
Awards extra money per attack.
TM Poison Jab Poison-Type Physical 80 18 - 100% 30%
May poison target. Poison power: 40
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx1


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