# 056 | 056: Mankey | ||||||||||||||||||||||||
Sprites | |||||||||||||||||||||||||
Type(s) | |||||||||||||||||||||||||
Base Stats | |||||||||||||||||||||||||
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Money | $8 | ||||||||||||||||||||||||
EXP | 74 | ||||||||||||||||||||||||
Pokemon | |||||||||||||||||||||||||
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Golduck|Previous]] |
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Primeape|Next]] → | ||||||||||||||||||||||||
[[File:055 | [[File:057 | ||||||||||||||||||||||||
[[
Golduck]] |
[[
Primeape]] |
Description
The Fighting-type Mankey is easily agitated and ill-tempered, and will not hold back from dealing a serious thrashing. Its nose is similar to a pig's and body to a monkey, hence the species name Pig Monkey. Mankey live in colonies among tree tops. Whole colonies are known to rampage together for no apparent reason.
Evolution
Location
- Route 3: 15%
- Mt. Moon 1: 5%
- Route 8: 40% (Red Version)
Shiny
- Shiny Mankey has a 0.0125% chance of appearing in the wild.
- Pokémon Adoption: 1 SnD Coin (Common Shiny Pokémon)
Shadow
- Game Corner (Random Non-evolved Shadow Pokémon): 300,000 coins
Move Set
Level Up | ||||||||
---|---|---|---|---|---|---|---|---|
Lvl | Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % |
- | Scratch | 40 | 18 (1.2) | - | 100% | - | ||
- | Low Kick | 60 | 18 | - | 100% | - | ||
- | Leer | - | 18 | 360 | 100% | - | ||
Lowers target's Defense. | ||||||||
- | Focus Energy | - | - | - | Can't Miss | - | ||
Raises critical chance x4 | ||||||||
9 | Fury Swipes | 18 | 18 | - | 80% | - | ||
Hits 2-5 times. | ||||||||
13 | Karate Chop | 50 | 18 | - | 100% | - | ||
Critical chance x2 | ||||||||
17 | Seismic Toss | 80 | 18 | - | 100% | - | ||
21 | Screech | - | 18 | 360 | 100% | - | ||
Lowers target's Defense. | ||||||||
25 | Assurance | 50 | 18 | - | 100% | - | ||
Power x2 if target already damaged. | ||||||||
33 | Swagger | - | 18 | 54 | 90% | - | ||
Confuses target, but raises target's Speed. Confusion power: 60 | ||||||||
37 | Cross Chop | 100 | 20 | - | 80% | - | ||
Critical chance x2 | ||||||||
41 | Thrash | 120 | 18 | - | 100% | - | ||
Confuses the user. Confusion power: 40 | ||||||||
45 | Punishment | Varies | 18 | - | 100% | - | ||
Power increases with number of stat buffs target has. | ||||||||
49 | Close Combat | 120 | 18 | - | 100% | - | ||
Lowers user's Defense & Special Defense. | ||||||||
53 | Final Gambit | Varies | 18 | - | 100% | - | ||
User faints. Damages target equal to HP lost. |
TM & HM Attacks | ||||||||
---|---|---|---|---|---|---|---|---|
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
HM | Strength | 80 | 18 | - | 100% | - | ||
TM | Aerial Ace | 60 | 18 | - | Can't Miss | - | ||
TM | Body Slam | 85 | 18 | - | 100% | 30% | ||
May induce Paralysis. | ||||||||
TM | Bulldoze | 60 | 24 | - | 100% | 100% | ||
Slows targets. | ||||||||
TM | Dig | 80 | 18 | - | 100% | - | ||
TM | Double Team | - | 2070 | 1800 | Can't Miss | - | ||
Raises user's evasiveness. | ||||||||
TM | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
TM | Dynamic Punch | 100 | 18 | - | 50% | 100% | ||
Confuses target. Confusion power: 40 | ||||||||
TM | Earthquake | 100 | 24 | - | 100% | - | ||
Hits every Pokémon on the field. | ||||||||
TM | Fire Punch | 75 | 18 | - | 100% | - | ||
May burn target. Burn power: 20 | ||||||||
TM | Focus Punch | 150 | 20 | - | 100% | - | ||
TM | Ice Punch | 75 | 18 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Iron Tail | 100 | 18 | - | 75% | 10% | ||
May lower target's Defense. | ||||||||
TM | Mega Punch | 80 | 18 | - | 85% | - | ||
TM | Metronome | - | 18 | - | Can't Miss% | - | ||
User uses a random move. | ||||||||
TM | Pay Day | 40 | 18 | - | 100% | - | ||
Awards extra money per attack. | ||||||||
TM | Poison Jab | 80 | 18 | - | 100% | 30% | ||
May poison target. Poison power: 40 | ||||||||
TM | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
TM | Rage | - | 720 | 1800 | Can't Miss | - | ||
Increases user's Attack by x1.5 | ||||||||
TM | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
TM | Rest | - | 90 | 36 | Can't Miss | - | ||
User falls asleep. Restores 100% of user's HP. | ||||||||
TM | Rock Slide | 75 | 24 | - | 90% | 30% | ||
May cause flinching. | ||||||||
TM | Rock Tomb | 50 | 18 | - | 80% | 10% | ||
Slows target. May cause flinching. | ||||||||
TM | Seismic Toss | 80 | 18 | - | 100% | - | ||
TM | Snore | 40 | 18 | - | 100% | 30% | ||
Can only be used if the user is asleep. May cause flinching. | ||||||||
TM | Substitute | - | 54 | - | Can't Miss | - | ||
Uses 25% of the user's HP. Creates a decoy of the user. | ||||||||
TM | Sunny Day | - | 198 | 180 | Can't Miss | - | ||
Powers up Fire-type moves. | ||||||||
TM | Swift | 60 | 18 | - | Can't Miss | - | ||
TM | Take Down | 90 | 18 | - | 85% | - | ||
25% recoil damage. | ||||||||
TM | Thunder | 120 | 18 | - | 70% | 30% | ||
May paralyze target. | ||||||||
TM | Thunder Punch | 75 | 18 | - | 100% | 10% | ||
May paralyze target. | ||||||||
TM | Thunderbolt | 95 | 18 | - | 100% | 10% | ||
May paralyze target. | ||||||||
TM | Toxic | - | 18 | - | 90% | - | ||
Poisons target. Poison Power: 90 |
Damage Taken