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105: Marowak
105Marowak
Type(s)
Ground-Type
Base Stats
HP 60 Sp. Atk 50
Attack 80 Sp. Def 80
Defense 110 Speed 45
Exp 124 Money 50
Pokémon
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104Cubone2

Cubone

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106Hitmonlee2

Hitmonlee

Normal Sprites

105Marowak2 105Marowak3 105Marowak4

Description

Marowak looks mostly like a larger Cubone. It does have some minor physical differences, however; Marowak has developed a spike on its tail, a scaled underbelly, an inexplicably differently-shaped bone, a lack of spikes on its back, and brown irises where Cubone possessed black irises. Its head has grown into the skull it wore as a baby, changing its shape.

Evolution

104Cubone2 -- Lvl 28 --> 105Marowak2

Location

Shiny

  • Shiny Marowak has a 0.0125% chance of appearing in the wild.
  • Evolve shiny Cubone

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
- Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
- Bone Club Ground-Type Physical 65 18 - 85% 10%
May cause flinching.
- Headbutt Normal-Type Other 70 18 - 100% 30%
May cause flinching.
(3) Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
(7) Bone Club Ground-Type Physical 65 18 - 85% 10%
May cause flinching.
(11) Headbutt Normal-Type Other 70 18 - 100% 30%
May cause flinching.
(13) Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
(17) Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
(21) Bonemerang Ground-Type Physical 50 18 - 90% -
Hits twice.
(23) Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
(27) False Swipe Normal-Type Physical 40 18 - 100% -
Leaves target with at least 1 HP.
33 Thrash Normal-Type Physical 120 18 - 100% -
Confuses the user. Confusion power: 40
43 Bone Rush Ground-Type Physical 25 18 - 90% -
Hits 2-5 times.
49 Endeavor Normal-Type Physical 20-200 18 - 100% -
Power increases the less HP user has.
53 Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
59 Retaliate Normal-Type Physical 70 18 - 100% -
Power x2 if an ally has fainted.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM False Swipe Normal-Type Physical 40 18 - 100% -
Leaves target with at least 1 HP.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Sandstorm Rock-Type Other 20 306 270 Can't Miss -
Hurts all non-Rock/Ground/Steel types.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swords Dance Normal-Type Other - 720 1800 Can't Miss -
Attack & Special Attack x1.5
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx2 Dx0 Dx2 Dx2 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1

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