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Here is a list of pokemon moves that have been released in PTD

Note: There may be changes to the game or mistakes need to be corrected. Credit to Vaxis4.




Movesetexample

Example

Tiers

Attacking Moves:

5 = Very Powerful

4 = Powerful

3 = Okay

2 = Bad

1 = Horrible

Defending/Status Moves:

VU = Very Useful

UF = Useful

BL = Borderline (Between UF and OK)

OK = Okay

UL = Useless

Normal Moves:

Attacking Moves:

Attack Name Power Accuracy Cooldown Category Effect Effect Chance Power Key

Notes

Giga Impact 150 90 18 Physical - - 5 -
Hyper Beam 150 90 24 Special The user must rest on the next turn 100 5 Cone AoE
Hyper Voice 90 100 24 Special - - 4 AoE
Super Fang 120 90 18 Physical - - 5 -
Thrash 120 100 18 Physical The user becomes confused 100 5 Confusion Power: 40
Body Slam 85 100 18 Physical Paralysis 30% 3 -
Double Edge 120 100 18 Physical Recoil Damage: 33% 100% 5 -
Take Down 90 85 18 Physical Recoil Damage: 25% 100% 4 -
Skull Bash 100 100 24 Physical Increase Defense 100% 5 -
Chip Away 70 100 18 Physical - - 3 Ignores target´s defense stat changes
ExtremeSpeed 80 100 14 Physical - - 4 -
Slash 70 100 18 Physical - - 3 Crit. Chance: x2
Tri Attack 80 100 18 Special Burn, Freeze or Paralysis 20% 4 -
Headbutt 70 100 18 Physical Flinch 30% 3 -
Round 60 100 18 Special - - 3 -
Swift 60 Can´t miss 18 Special - - 3 -
Mega Punch 80 85 18 Physical - - 4 -
Explosion 250 100 18 Physical - - 5 The user faint after the attack. Can attack your towers. AoE
Selfdestruct 200 100 18 Physical - - 5 The user faint after the attack. AoE
Spit Up 100, 200, 300 100 18 Special - - 5 Need Stockpile. The more power stored, the greater the damage.
Pay Day 40 100 18 Physical - - 2 Gives you more money.
Bind 15 per attack 85 18 Physical Multiple hits 100% 1 -
Wrap 15 per attack 85 18 Physical Multiple hits 100% 1 -
Fury Attack 15 per attack 85 18 Physical - - 1 Hits 2 to 5 times
Fury Swipes 18 80 18 Physical - - 1 Hits 2 to 5 times
DoubleSlap 15 per attack 85 18 Physical - - 1 Hits 2 to 5 times
Cut 50 95 18 Physical - - 3 -
Quick Attack 40 100 14 Physical - - 2 -
Metronome - - 18 Status - - - Use any move in the game
Sonicboom Always 20 HP 90 18 Special - - 1 -
Rapid Spin 20 100 18 Physical - - 1 -
Constrict 10 100 18 Physical Reduces Speed 10% 1 -
Pound 40 100 18 Physical - - 1 -
Scratch 40 100 18 Physical - - 1 -
Tackle 50 100 18 Physical - - 2 -

Defending Moves:

Attack Name Effect Cooldown Duration Notes
Stockpile Increases Df. and Sp. Df. 72 720 Allow you to use Swallow and Spit Up
Swallow Need Stockpile. The more power stored, the more amount healed. 18 - Heal Amount: 25%, 50%, 100%
Belly Drum Increases Df. and Speed in exchange to a fourth of Max. HP. 180 252 -
Moonlight Heals the user depending of the candys left. 180 - Heal Amount: 2/3, 1/2, 1/4
Protect Enables the user to evades all attacks 270 36 -
Harden Increases Df. 18 1800 -
Defense Curl Increases Df. 18 1800 -
Substitute Creates a substitute 54 - Health used: 25%
Safeguard Protect the user from status moves 270 90 -
Double Team Increases Evasion 270 90 -


Status Moves:

Attack Name Effect Accuracy Cooldown Duration Notes
Yawn Make target sleep 100 54
Helping Hand Increase all allies Attack and Sp. Attack. Can´t miss 792 1800 -
Whirlwind Make target turn around. 100 54 - Only once per enemy.
Roar Make target turn around. 100 54 - Only once per enemy.
Smokescreen Make target unable to carry candy. 100 36 18 AoE
Flash Make all enemys unable to carry candy. 100 54 18 AoE
Baton Pass Pass the user´s buff to all allies Can´t miss 72 360 -
Focus Energy Increase critical ratio. Can´t miss 18 1800 Critical increase: x4
Scary Face Lowers Speed 100 18 180 -
Glare Paralysis 90 18 180 -
Screech Lowers Defense 100 18 360 -
Leer Lowers Defense 100 18 360 -
Tail Whip Lowers Defense 100 18 360 -
Sweet Scent Lowers Evasion 100 18 360 -
Sing Sleep 55 72 72 -
Rage Increase Attack Can´t miss 18 1800 Increase: x1.5
Swords Dance Increase Attack and Sp. Atk. Can´t miss 18 1800 Increase: x1.5
Growl Make target turn around. 100 18 - AoE. Success chance: 15%
Supersonic Confusion 55 18 - Confusion Power: 40
Swagger Increase target speed and confuse it. 90 18 54 Confusion Power: 60
Odor Sleuth Enables a ghost type to be damaged by normal and fighting moves. 100 18 - Also lowers Evasion.
Foresight Enables a ghost type to be damaged by normal and fighting moves. 100 18 - Also lowers Evasion.
Transform Transform your Pokémon into a enemy. Can´t miss 18 - -
Disable Disables a enemy move. 1000 720 72 Doesn´t work at the moment. AoE
Mimic Copies a enemy move. Can´t miss 18 - -
Copycat Use a enemy move. 100 18 - -
Camouflage Change your type depending on the environment. Can´t miss 756 720 -
Reflect Type Change your type to the enemy type. Can´t miss 756 720 -
Splash Does nothing. Can´t miss 234 - -

Fire Moves:

Attacking Moves:

Attack Name Power Accuracy Cooldown Category Effect Effect Chance Power Key Notes
Fire Blast 120 85 18 Special Burn 10% 5 Straight-line AoE
Heat Wave 100 90 24 Special Burn 10% 5 AoE

Inferno

100 50 18 Special Burn 100% 5 -
Flamethrower 95 100 22 Special Burn 10% 4 Cone AoE
Flame Burst 70 100 24 Special Burn 10% 3 AoE
Fire Fang 65 100 18 Physical Burn & Flinch 10% 3 -
Fire Spin 35 per attack 85 18 Special Multiple hits 100% 2 -
Flame Wheel 60 100 18 Physical Burn 10% 2 -
Ember 40 100 18 Special Burn 10% 2 -

Status Moves:

Attack Name Effect Accuracy Cooldown Duration Notes
Will-O-Wisp Burn 75 18 - -

Water Moves:

Attacking Moves:


Attack Name Power Accuracy Cooldown Category Effect Effect Chance Power Key Notes
Hydro Pump 120 85 22 Special - - 5 Cone AoE
Aqua Tail 90 90 18 Physical - - 4 -
Bubblebeam 65 100 24 Special Lowers Speed 10% 3 AoE
Water Pulse 60 100 18 Special Confusion 10% 3 -
Bubble 20 100 18 Special Lowers Speed 10% 1 -
Water Gun 40 100 18 Special - - 2 -

Defending Moves:

Attack Name Effect Cooldown Duration Notes
Aqua Ring Regains some HP every turn. 18 (36 between heals) Infinite Heal Amount: 1/18
Withdraw Increases Defense 18 360 -
Water Sport Weakens Fire-type moves 792 720 Aplies to all allies

Status Moves:


Attack Name Effect Accuracy Cooldown Duration Notes
Rain Dance Summons a heavy rain Can´t miss 1818 1800 Rain power up Water moves and increase Thunder and Hurricane accuracy to 100%, but weakens Fire moves and Solarbeam

Electric Moves:

Attacking Moves:

Attack Name Power Accuracy Cooldown Category Effect Effect Chance Power Key Notes
Charge Beam 50 90 18 Special Increases Sp. Atk. 70% 3 Cone AoE
Discharge 80 100 22 Special Paralysis 30% 4 AoE
Electro Ball 60 (80) 100 18 Special - - 2, 3 If target is slow, the attack has more power.
Thunder 120 70 18 Special Paralysis 30% 5 100& accuracy in rain.
Thunderbolt 95 100 18 Special Paralysis 10% 4 -
Thundershock 40 100 18 Special Paralysis 10% 2 -
Thunder Fang 65 95 18 Physical Paralysis/Flinch 10% 3 -
Spark 65 100 18 Physical Paralysis 30% 3 -

Defending Moves:

Attack Name Effect Cooldown Duration Notes
Charge Increase Sp. Def. Double the power of electric attacks. 18 1800 -
Magnet Rise Makes the user inmune to Ground attacks. 18 1800 -

Status Moves:

Attack Name Effect Accuracy Cooldown Duration Notes
Thunder Wave Paralysis 100 18 180 -

Grass Moves:

Attacking Moves:

Attack Name Power Accuracy Cooldown Category Effect Effect Chance Power Key Notes
Solar Beam 120 100 24 Special - - 5 Cone AoE

OP - Petal Dance (Watch out your HP!)

OP- Giga Drain

OP- Seed Bomb

OP- Leaf Tornado

BL - Magical Leaf

BL - Razor Leaf

OK - Mega Drain

Weak - Absorb

Weak - Vine Whip

Defending Moves:

UF - Aromatherapy

UF - Synthesis

OK - Worry Seed

Status Moves:

UF - Spore (if used in the right time)

BL - Sleep Powder (same as Spore)

BL - Stun Spore

OK - Leech Seed

Ice Moves:

Attack Name Power Accuracy Cooldown Power Key
Blizzard 120 70 24 5
Haze - -
Powder Snow 40 100 22 2
Avalanche 60 100 18 3
Ice Beam 95 100 22 4
Aurora Beam 65 100 20 3
Sheer Cold OHKO - 54 5
Ice Punch 75 100 18 3
Ice Fang 65 95 18 3
Ice Shard 40 100 16 2

Fighting Moves:

Attacking Moves:


Attack Name Power Accuracy Cooldown

Power Key

Close Combat 120 100 18 5
Final Gambit - 100 18 -
Superpower 120 100 18 5

OP - Cross Chop

OP - Seismic Toss

OP - Revenge

OP - Submission (Also damage the user)

BL - Vital Throw

BL - Reversal (Better with less HP)

BL - Wake-up Slap

BL - DynamicPunch

BL - Low Sweep

OK - Double Kick

Weak - Low Kick

Defending Moves:

OK - Quick Guard

Poison Moves:

Attacking Moves:

UBER - Gunk Shot

OP - Sludge Wave

OP - Cross Poison

OP - Poison Jab

BL - Poison Fang

OK - Smog

Weak - Poison Sting

Status Moves:

UF - Poison Gas

UF - Poison Powder (Poison Gas is better)

BL - Gastro Acid

BL - Toxic Spikes

Ground Moves:

Attacking Moves:

UBER - Bulldoze (slows all enemies in its extended range - goes beyond the normal range)

UBER²/OP - Earthquake (Also damage your towers - except if they are of the flying kind)

OP - Earth Power

OP - Mud Shot

BL - Dig

BL - Mud Bomb

BL - Magnitude (Effectiveness based in luck)

BL - Sand Tomb

OK - Mud-Slap (Longer cooldown)

Defending Moves:

OK - Mud Sport

Status Moves:

VU - Sand Attack

Flying Moves:

Attacking Moves:

UBER - Hurricane (With Rain Dance)

OP - Acrobatics

OP - Air Slash

OP - Drill Peck

OP - Brave Bird (Watch out for HP!!!)

BL - Aerial Ace

BL - Air Cutter

BL - Pluck

OK - Wing Attack

Weak - Peck

Weak - Gust

Defending Moves:

VU - Tailwind

BL - Roost

Status Moves:

UF - Feather Dance

UL - Mirror Move (The enemys haven´t good moves)

Psychic Moves:

Attacking Moves:

UBER - Psychic

OP - Psyshock

OP - Future Sight (if used in front)

OP - Zen Headbutt

OP - Stored Power (With Cosmic Power and Helping Hand)

OP - Extrasensory

BL - Psybeam

BL - Psycho Cut

BL - Synchronoise (Only with targets of the same type, can attack your towers)

BL - Heart Stamp

OK - Confusion

Defending Moves:

UF - Agility

UF - Barrier

VU - Cosmic Power

VU - Light Screen

VU - Reflect

BL - Rest

Status Moves:

VU - Gravity (Use with Bulldoze!)

UF - Calm Mind (Also can be used for Defending)

UF - Kinesis (But Sand Attack is better)

UF - Telekinesis (Use with moves like Hypnosis)

BL - Meditate

BL - Hypnosis

OK - Miracle Eye (There isn´t any Dark Pokémon)

OK - Power Swap

OK - Guard Swap

UL - Teleport

UL - Ally Switch

Bug Moves:

Attacking Moves:

UBER - Megahorn

OP - Bug Buzz

OP - X-Scissor

OP - Silver Wind (Good chance it'll boost all your status)

BL - Bug Bite

BL - Twineedle

OK - Pin Missile

OK - Fury Cutter

Weak - Leech Life

Defending Moves:

BL - Rage Powder

Status Moves:

UF - String Shot

Rock Moves:

Attacking Moves:

UBER - Stone Edge

OP - Rollout (with defense boost moves)

OP - Power Gem

OP - Rock Tomb (put first)

BL - Rock Blast

OK - Smack Down

OK - Rock Throw

Defending Moves:

UF - Wide Guard

OK - Rock Polish

Status Moves:

VU - Stealth Rock

OK - Sandstorm (Can attack your towers)

Ghost Moves:

Attacking Moves:

Uber - Shadow Ball

OP - Hex

OP - Shadow Claw

BL - Nightmare

Weak - Astonish

Weak - Lick

Status Moves:

UF - Confuse Ray

Dragon Moves:

Attacking Moves:

UBER - Dragon Rush

OP - Dragon Pulse

OP - Dragon Tail

OP - Dragon Claw

OP - DragonBreath

OK - Dragon Rage (Better in lower levels)

Weak - Twister

Status Moves:

UF - Dragon Dance (Also can be used for Defending)

Dark Moves:

Attacking Moves:

Uber - Dark Pulse

OP - Crunch

OP - Night Slash

BL - Assurance

BL - Bite

BL - Faint Attack

BL - Payback

BL - Sucker Punch

OK - Pursuit

Weak - Knock Off (Horrible cooldown)

Defending Moves:

UL - Taunt (Doesn´t work at the moment)

Status Moves:

VU - Fake Tears

VU - Nasty Plot

BL - Flatter

Steel Moves:

Attacking Moves:

UBER - Heavy Slam

OP - Meteor Mash

OP - Iron Tail

OP - Magnet Bomb

OP - Flash Cannon

OP - Mirror Shot

BL - Metal Claw

OK - Gyro Ball (Better with a slow Pokémon)

Defending Moves:

UF - Iron Defense

Vaxis4 suggestions:

Keep in mind that elementals are always better. Use a variety of elements. Although splash damage moves cover a wide area, the duration is too long to wait. Usually, single moves almost doubles in power with its speed. External moves, such as Sand Tomb or Toxic Spikes, take too long to be considered useful, and your targets always races for the candies in a rush. The key thing is to kill your swarm as fast as possible.


I did not list status moves, since all of them are useful. I highly recommend Scary Face, Helping Hand, and Focus Energy (if mechanics are the same, raises critical for a 25% chance for 200% damage, although you have to do it for every single pokemon). Rage or any special/physical attack raise moves are not useful as Helping Hand gives the same effects. Growth gives the same effects as Helping Hand but to one pokemon, however I urge every party to have Helping Hand.


According to STAB, it is wise to let your pokemon learn moves of its own element type, thus giving it a 50% damage bonus. I always have my pokemon use other elemental moves with it, just in case. I only have one or two pokemon with attribute moves. One for my powerhouse (Focus Energy/Stockpile) and another for support(Helping Hand). You can't give all your pokemon attribute moves, such as stockpile, do a certain amount that is managable for you.


If Base Stats are applicable to this game, search for pokemon with the highest Special Attack and Attack accordingly to their moves. When facing CPU towers, Defense and Speed are the ones to look for.

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