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Mr. Mime

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122: Mr. Mime
122Mr. Mime
Type(s)
Psychic-Type
Base Stats
HP 40 Sp. Atk 100
Attack 45 Sp. Def 120
Defense 65 Speed 90
Exp 136 Money 60
Pokémon
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121Starmie2

Starmie

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123Scyther2

Scyther

Normal Sprites

122MrMime2 122MrMime3 122MrMime4

Description

Mr. Mime is the Barrier Pokémon. Mr. Mime can stop air molecules to create an invisible wall. These barriers can be used to repel attacks. Mr. Mime is only available via an NPC trade that occurs during the cutscene at Route 2 after you beat the level. You will need to complete Diglett's Cave and recieve HM 01 Cut before you can trade for Mr. Mime. Cut must be taught to one of your Pokémon, and that Pokémon must be placed next to the cuttable tree. It does not need to stay there after the tree has been cut. Also, you must have used an Abra that you are willing to trade, and it must have performed at least one attack at some point on the level.

Location


Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Barrier Psychic-Type Other - 18 1800 Can't Miss -
Raises user's Defense.
- Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
- Wide Guard Rock-Type Other - 270 36 Can't Miss -
Protects team from attacks.
- Magical Leaf Grass-Type Special 60 18 - Can't Miss -
- Quick Guard Fighting-Type Other - 126 18 Can't Miss -
Protects team from attacks.
- Guard Swap Psychic-Type Other - 72 - Can't Miss -
Swaps Defense & Special Defense changes with target.
- Power Swap Psychic-Type Other - 72 - Can't Miss -
Swaps Attack & Special Attack changes with target.
4 Copycat Normal-Type Other - 18 - Can't Miss -
User mimics one of target's attacks.
8 Meditate Psychic-Type Other - 18 1800 Can't Miss -
Raises user's Attack.
11 Encore Normal-Type Other - 54 792 100% -
Prevents target from changing its move.
15 Double Slap Normal-Type Physical 15 18 - 85% -
Hits 2-5 times.
18 Mimic Normal-Type Other - 18 - Can't Miss -
Mimics target's attack.
22 Light Screen Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from special attacks.
23 Reflect Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from physical attacks.
25 Psybeam Psychic-Type Special 65 18 - 100% 10%
May confuse target.
29 Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
39 Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
46 Baton Pass Normal-Type Other - 72 - Can't Miss -
Copies user's stat changes to allies.
50 Safeguard Normal-Type Other - 270 90 Can't Miss -
Protects user from status ailments.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Solar Beam Grass-Type Special 120 24 - 100% -
Can hit multiple targets.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx2 Dx1 Dx2 Dx1 Dx1

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