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018: Pidgeot
018Pidgeot
Type(s)
Normal-Type
Flying-Type
Base Stats
HP 83 Sp. Atk 70
Attack 80 Sp. Def 70
Defense 75 Speed 91
Exp 172 Money 30
Pokémon
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017Pidgeotto2

Pidgeotto

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019Rattata2

Rattata

Normal Sprites

018Pidgeot2 018Pidgeot3 018Pidgeot4

Description

Pidgeot, the Bird Pokémon and the evolved form of Pidgeotto, can fly at twice the speed of sound at an altitude of nearly one mile, making a sonic boom (in spite of this, Pidgeot can't learn Sonicboom). By flapping its wings with all its might, it can make a gust of wind capable of bending tall trees. Its well-developed chest muscles make it strong enough to whip up a powerful windstorm with just a few flaps of its large wings. Its appearance is similar to Pidgeotto's, but the main difference being that Pidgeot is significantly larger.

This Normal/Flying-type first appeared as Ash's Pidgeot. Despite being released by Ash years ago, Pidgeot accompanies him once again throughout this adventure.

Ability

Keen Eye : Prevents other Pokémon from lowering the accuracy of Pidgeot.

Evolution

016Pidgey2 -- Lvl 18 --> 017Pidgeotto2 -- Lvl 36 --> 018Pidgeot2

Location

Ash's Pidgeot

Pokemon Tower Defense:

Pokemon Tower Defense: Generations:

  • Appears in the battle with Falkner (gym leader) out of the entry of violet city
  • Violet City in the gym when Falkner chalenges you again

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Sand Attack Ground-Type Other - 36 - 100% -
Lowers targets' accuracy. Makes targets drop candy.
- Gust Flying-Type Special 40 18 - 100% -
- Quick Attack Normal-Type Physical 40 14 (1.06) - 100% -
(5) Sand Attack Ground-Type Other - 36 - 100% -
Lowers targets' accuracy. Makes targets drop candy.
(9) Gust Flying-Type Special 40 18 - 100% -
(13) Quick Attack Normal-Type Physical 40 14 (1.06) - 100% -
(17) Whirlwind Normal-Type Other - 54 - 100% -
Turns the target around. Only works once per enemy.
(22) Twister Dragon-Type Special 40 18 - 100% 20%
May cause flinching.
(27) Feather Dance Flying-Type Other - 18 1800 100% -
Lowers target's Attack.
(32) Agility Psychic-Type Other - 270 180 Can't Miss -
Raises user's Speed.
38 Wing Attack Flying-Type Physical 60 18 - 100% -
44 Roost Flying-Type Other - 108 180 Can't Miss -
Heals user by 50% of Max HP. User loses its Flying-type for Duration.
50 Tailwind Flying-Type Other - 144 72 Can't Miss -
Raises team's Speed.
56 Mirror Move Flying-Type Other - 18 - Can't Miss -
Mimics target's attack.
62 Air Slash Flying-Type Special 75 18 - 95% 30%
May cause flinching.
68 Hurricane Flying-Type Special 120 18 - 70% 30%
May confuse target. Confusion power: 40
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Fly Flying-Type Physical 90 18 - 95% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Pluck Flying-Type Physical 60 18 - 100% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Whirlwind Normal-Type Other - 54 - 100% -
Turns the target around. Only works once per enemy.

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx2 Dx0.5 Dx2 Dx1 Dx1 Dx0 Dx1 Dx1 Dx0.5 Dx2 Dx0 Dx1 Dx1 Dx1 Dx1

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