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057: Primeape
057Primeape
Type(s)
Fighting-Type
Base Stats
HP 65 Sp. Atk 60
Attack 105 Sp. Def 70
Defense 60 Speed 95
Exp 149 Money 20
Pokémon
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056Mankey2

Mankey

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058Growlithe2

Growlithe

Normal Sprites

057Primeape2 057Primeape3 057Primeape4

Description

This Fighting-type Pokémon is very easily angered. Nearly everything can and will set it off. Primeape's ears are triangular with pink insides, its arms and legs are colored brown and the tail it had as a Mankey has disappeared, despite its body style saying that it still retains it.

Evolution

056Mankey2 -- Lvl 28 --> 057Primeape2

Location

Pokemon Tower Defense 2

  • Olivine City.Chuck Primeape

Shiny

Shadow

Abilities

Vital Spirit- Prevents the pokemon from falling asleep.

Anger Point- Maxes Attack after taking a critical hit.

Defiant- When its stat are lowered its Attack increases.

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Scratch Normal-Type Physical 40 18 (1.2) - 100% -
- Low Kick Fighting-Type Physical 60 18 - 100% -
- Leer Normal-Type Other - 18 360 100% -
Lowers target's Defense.
- Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
9 Fury Swipes Normal-Type Physical 18 18 - 80% -
Hits 2-5 times.
13 Karate Chop Fighting-Type Physical 50 18 - 100% -
Critical chance x2
17 Seismic Toss Fighting-Type Physical 80 18 - 100% -
21 Screech Normal-Type Other - 18 360 100% -
Lowers target's Defense.
25 Assurance Dark-Type Physical 50 18 - 100% -
Power x2 if target already damaged.
28 Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
35 Swagger Normal-Type Other - 18 54 90% -
Confuses target, but raises target's Speed. Confusion power: 60
41 Cross Chop Fighting-Type Physical 100 20 - 80% -
Critical chance x2
47 Thrash Normal-Type Physical 120 18 - 100% -
Confuses the user. Confusion power: 40
53 Punishment Dark-Type Physical Varies 18 - 100% -
Power increases with number of stat buffs target has.
59 Close Combat Fighting-Type Physical 120 18 - 100% -
Lowers user's Defense & Special Defense.
63 Final Gambit Fighting-Type Special Varies 18 - 100% -
User faints. Damages target equal to HP lost.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Punch Fire-Type Physical 75 18 - 100% -
May burn target. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Metronome Normal-Type Other - 18 - Can't Miss% -
User uses a random move.
TM Pay Day Normal-Type Physical 40 18 - 100% -
Awards extra money per attack.
TM Poison Jab Poison-Type Physical 80 18 - 100% 30%
May poison target. Poison power: 40
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Slide Rock-Type Physical 75 24 - 90% 30%
May cause flinching.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Stone Edge Rock-Type Physical 100 18 - 80% -
Critical chance x2
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Punch Electric-Type Physical 75 18 - 100% 10%
May paralyze target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx0.5 Dx1 Dx1

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