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Rattata

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019: Rattata
019Rattata
Type(s)
Normal-Type
Base Stats
HP 30 Sp. Atk 25
Attack 56 Sp. Def 35
Defense 35 Speed 72
Exp 57 Money 2
Pokémon
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018Pidgeot2

Pidgeot

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020Raticate2

Raticate

Normal Sprites

019Rattata2 019Rattata3 019Rattata4

Description

Rattata is a super-quick rat Pokémon with fangs powerful enough to bite through the toughest wood. Cautious in the extreme, Rattata's hardy vitality lets it live in almost any kind of environment.Rattata is a small, quadruped, but unspecialized rodent. Its most notable feature is its large teeth. Like most rodents, their teeth grow continuously throughout their lives, and must be constantly worn down by gnawing. It has long whiskers and a long, slightly curled tail. Rattata has purple fur on its back, and cream-colored fur on its stomach. This coloration (dark on top, light on bottom) is a common protective mechanism for many small animals.

Evolution

019Rattata2-- Lvl 20 --> 020Raticate2

Held items(PTD2 only)

10% chance-Chilan Berry

Location

Pokemon Tower Defense:

Pokemon Tower Defense: Generations

Shiny

Pokemon Tower Defense: Generations

Shadow

Pokemon Tower Defense:

Pokemon Tower Defense: Generations

Trivia

  • Shiny Rattata is one of the four Shiny Pokémon you need to see in the wild in order to complete Shiny Hunter 1.
  • Rattata is the first Pokémon the player can catch and the first wild Pokémon to appear. It can be farmed easily for extra allies during the first levels.

Abilities

Move Set

Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
4 Quick Attack Normal-Type Physical 40 14 (1.06) - 100% -
7 Focus Energy Normal-Type Other - - - Can't Miss -
Raises critical chance x4
10 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
13 Pursuit Dark-Type Physical 40 18 - 100% -
Power x2 if target has turned around.
16 Hyper Fang Normal-Type Physical 80 18 - 90% 10%
May cause flinching.
19 Sucker Punch Dark-Type Physical 80 18 - 100% -
Can only hit enemies that have not turned around.
22 Crunch Dark-Type Physical 80 18 - 100% 20%
May lower target's Defense.
25 Assurance Dark-Type Physical 50 18 - 100% -
Power x2 if target already damaged.
28 Super Fang Normal-Type Physical 120 18 - 90% -
31 Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
34 Endeavor Normal-Type Physical 20-200 18 - 100% -
Power increases the less HP user has.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Cut Normal-Type Physical 50 18 - 95% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Pluck Flying-Type Physical 60 18 - 100% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2
Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0 Dx1 Dx1 Dx1

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