# 019 | Rattata | ||||||||||||||||||||||||
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Money | $2 | ||||||||||||||||||||||||
EXP | 57 | ||||||||||||||||||||||||
Pokemon | |||||||||||||||||||||||||
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Pidgeot | Raticate |
Description
Rattata is a super-quick rat Pokémon with fangs powerful enough to bite through the toughest wood. Cautious in the extreme, Rattata's hardy vitality lets it live in almost any kind of environment.Rattata is a small, quadruped, but unspecialized rodent. Its most notable feature is its large teeth. Like most rodents, their teeth grow continuously throughout their lives, and must be constantly worn down by gnawing. It has long whiskers and a long, slightly curled tail. Rattata has purple fur on its back, and cream-colored fur on its stomach. This coloration (dark on top, light on bottom) is a common protective mechanism for many small animals. |
Evolution
Rattata | → | Raticate |
---|---|---|
Location
Normal
- Oak's Lab: 100%
- Route 1: 50%
- Route 2: 45%, Cutscene, Joey's Pokémon
- Viridian Forest 2: Cutscene
- Mt. Moon 1: 25%
- Vermillion Gym: (During the wild pokémon waves)
- Saffron Dojo: Joey's Pokémon
- Route 15: Joey's Pokémon
- Given in Pewter Gym (Challenge Level), but only for that level.
Shiny
- Shiny Rattata has a 0.0125% chance of appearing in the wild
- Mystery Gift v2.5:
01543ON4(Expired) - Pokemon Adoption: 1 SnD Coin (Common Shiny Pokémon List)
Shadow
- Game Corner (Random Non-evolved Shadow Pokémon): 300,000
Trivia
- Shiny Rattata is one of the four Shiny Pokémon you need to see in the wild in order to complete Shiny Hunter 1.
- Rattata is the first Pokémon the player can catch and the first wild Pokémon to appear. It can be farmed easily for extra allies during the first levels.
Move Set
Level Up | ||||||||
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Lvl | Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % |
- | Tackle | 50 | 18 (1.2) | - | 100% | - | ||
- | Tail Whip | - | 18 (2.4) | - | 100% | - | ||
Lowers target's Defenseby 1 stage. | ||||||||
4 | Quick Attack | 40 | 14 (1.06) | - | 100% | - | ||
7 | Focus Energy | - | - | - | Can't Miss | - | ||
Raises critical chance x4 | ||||||||
10 | Bite | 60 | 18 | - | 100% | 30% | ||
May cause flinching. | ||||||||
13 | Pursuit | 40 | 18 | - | 100% | - | ||
Power x2 if target has turned around. | ||||||||
16 | Hyper Fang | 80 | 18 | - | 90% | 10% | ||
May cause flinching. | ||||||||
19 | Sucker Punch | 80 | 18 | - | 100% | - | ||
Can only hit enemies that have not turned around. | ||||||||
22 | Crunch | 80 | 18 | - | 100% | 20% | ||
May lower target's Defense. | ||||||||
25 | Assurance | 50 | 18 | - | 100% | - | ||
Power x2 if target already damaged. | ||||||||
28 | Super Fang | 120 | 18 | - | 90% | - | ||
31 | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
34 | Endeavor | 20-200 | 18 | - | 100% | - | ||
Power increases the less HP user has. |
TM & HM Attacks | ||||||||
---|---|---|---|---|---|---|---|---|
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
HM | Cut | 50 | 18 | - | 95% | - | ||
TM | Blizzard | 120 | 24 | - | 70% | 10% | ||
May freeze target. | ||||||||
TM | Body Slam | 85 | 18 | - | 100% | 30% | ||
May induce Paralysis. | ||||||||
TM | Bubblebeam | 65 | 24 | - | 100% | 10% | ||
May slow targets. | ||||||||
TM | Charge Beam | 50 | 18 | - | 90% | 70% | ||
May raise user's Special Attack. | ||||||||
TM | Dig | 80 | 18 | - | 100% | - | ||
TM | Double Team | - | 2070 | 1800 | Can't Miss | - | ||
Raises user's evasiveness. | ||||||||
TM | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
TM | Ice Beam | 95 | 22 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Icy Wind | 55 | 24 | - | 95% | - | ||
Slows targets. | ||||||||
TM | Iron Tail | 100 | 18 | - | 75% | 10% | ||
May lower target's Defense. | ||||||||
TM | Pluck | 60 | 18 | - | 100% | - | ||
TM | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
TM | Rage | - | 720 | 1800 | Can't Miss | - | ||
Increases user's Attack by x1.5 | ||||||||
TM | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
TM | Rest | - | 90 | 36 | Can't Miss | - | ||
User falls asleep. Restores 100% of user's HP. | ||||||||
TM | Shadow Ball | 80 | 22 | - | 100% | 20% | ||
May lower the target's Special Defense. | ||||||||
TM | Snore | 40 | 18 | - | 100% | 30% | ||
Can only be used if the user is asleep. May cause flinching. | ||||||||
TM | Substitute | - | 54 | - | Can't Miss | - | ||
Uses 25% of the user's HP. Creates a decoy of the user. | ||||||||
TM | Sunny Day | - | 198 | 180 | Can't Miss | - | ||
Powers up Fire-type moves. | ||||||||
TM | Swift | 60 | 18 | - | Can't Miss | - | ||
TM | Take Down | 90 | 18 | - | 85% | - | ||
25% recoil damage. | ||||||||
TM | Thunder | 120 | 18 | - | 70% | 30% | ||
May paralyze target. | ||||||||
TM | Thunder Wave | - | 18 | - | 100% | - | ||
Paralyzes target. | ||||||||
TM | Thunderbolt | 95 | 18 | - | 100% | 10% | ||
May paralyze target. | ||||||||
TM | Toxic | - | 18 | - | 90% | - | ||
Poisons target. Poison Power: 90 | ||||||||
TM | Water Gun | 40 | 18 | - | 100% | - | ||
Damage Taken
Main Article: List of Pokemon Weaknesses