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Slowbro

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080: Slowbro
080Slowbro
Type(s)
Water-Type
Psychic-Type
Base Stats
HP 95 Sp. Atk 100
Attack 75 Sp. Def 80
Defense 110 Speed 30
Exp 164 Money 20
Pokémon
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079Slowpoke2

Slowpoke

Next →
081Magnemite2

Magnemite

Normal Sprites

080Slowbro2 080Slowbro3 080Slowbro4

Description

Slowbro are physically slightly different Slowpoke, with a Shellder latched onto its tail in a symbiotic, almost parasitic relationship with the Slowbro. The extra weight on its tail turned the Slowpoke bipedal. As a result of carrying this burden, its special abilities were developed greatly. Through the symbiotic relationship, the latched Shellder grows in a spiral shell instead of a bivalve. If for any reason it loses its Shellder, it will result in the Slowbro returning to its former Slowpoke self. Slowbro does not show any pain from the Shellder on its tail.

Evolution

079Slowpoke2 -- Lv 37 --> 080Slowbro2

Location

Shiny

  • Shiny Slowbro has a 0.0125% chance of appearing in the wild.
  • Evolve Shiny Slowpoke

Shadow

Trivia

  • Slowbro is consider physically defensive while Slowking is specially defensive.

Move Set

Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Curse Ghost-Type Other - 180 - Can't Miss -
Works differently for Ghost-types.
- Yawn Normal-Type Other - 54 - Can't Miss -
Puts target to sleep.
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
(5) Growl Normal-Type Other - 18 (2.4) 1800 100% 15%
Lowers targets' Attack; may scare target into turning around.
(9) Water Gun Water-Type Special 40 18 - 100% -
(14) Confusion Psychic-Type Special 50 18 - 100% 10%
May confuse target.
(19) Disable Normal-Type Other - 720 72 100% -
Prevents target from using move it last used.
(23) Headbutt Normal-Type Other 70 18 - 100% 30%
May cause flinching.
(28) Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
(32) Zen Headbutt Psychic-Type Physical 80 18 - 90% 20%
May cause flinching
(36) Slack Off Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
37 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
43 Amnesia Psychic-Type Other - 720 - Can't Miss -
Raises user's Special Defense.
49 Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
55 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
62 Psych Up Normal-Type Other - 720 - 100% -
Copies target's stat changes.
68 Heal Pulse Psychic-Type Other - 360 - Can't Miss -
Heals all Pokémon except user by 50% of Max HP.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Bulldoze Ground-Type Physical 60 24 - 100% 100%
Slows targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Earthquake Ground-Type Physical 100 24 - 100% -
Hits every Pokémon on the field.
TM Fire Blast Fire-Type Special 120 24 - 85% 10%
May burn target.
TM Flamethrower Fire-Type Special 95 22 - 100% 10%
May burn target. Can hit multiple targets. Burn power: 20
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Fury Cutter Bug-Type Physical 20 18 - 95% -
Power increases by 20 with each successive hit. Max power: 160
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Pay Day Normal-Type Physical 40 18 - 100% -
Awards extra money per attack.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Shadow Ball Ghost-Type Special 80 22 - 100% 20%
May lower the target's Special Defense.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Teleport Psychic-Type Other - 180 - Can't Miss -
User moves to a random open spot.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.
TM Water Gun Water-Type Special 40 18 - 100% -
As a Boss
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Freeze All Towers Ice-Type Special - 240 - 100% -
Freezes all non-Ice type towers.

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx2 Dx1 Dx2 Dx0.5 Dx1
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