# 007 | Squirtle | ||||||||||||||||||||||||
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Money | $5 | ||||||||||||||||||||||||
EXP | 63 | ||||||||||||||||||||||||
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Charizard | Wartortle |
Description
Squirtle is the Tiny Turtle Pokémon. This Water-type prefers other Pokémon over humans. When a Squirtle feels in danger, it will withdraw into its shell and squirt water to defend itself. Large groups of Squirtle wouldn't be uncommon. Squirtle evolves into Wartortle and later into Blastoise. In terms of using a Squirtle throughout Pokémon Red and Blue, Squirtle is average out of the three starters in the Kanto region. It is strong against the first Gym (Rock-type), but neutral against the second Gym (Water-type), and does adequately well thorughout the rest of the gyms. For players that don't want the game to be too easy, but not too hard either, Squirtle is a good choice. Squirtle has the highest defense of all starters which makes him the best option for a starter Pokémon. |
Evolution
Squirtle | → | Wartortle | → | Blastoise |
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Location(s)
Normal
Shiny
- Pokemon Adoption: 10 SnD Coins (Rare Shiny Pokémon Adoption PTD 1)
Shadow
- Complete the Viridian City Achievement
Moveset
Level Up | ||||||||
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Lvl | Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % |
1 | Tackle | 50 | 18 (1.2) | - | 100% | - | ||
4 | Tail Whip | - | 18 (2.4) | - | 100% | - | ||
Lowers target's Defenseby 1 stage. | ||||||||
7 | Bubble | 20 | 18 | - | 100% | 10% | ||
May slow target. | ||||||||
10 | Withdraw | - | 18 | 360 | Can't Miss | - | ||
Raises user's Defense. | ||||||||
13 | Water Gun | 40 | 18 | - | 100% | - | ||
16 | Bite | 60 | 18 | - | 100% | 30% | ||
May cause flinching. | ||||||||
19 | Rapid Spin | 20 | 18 | - | 100% | - | ||
Eliminates some moves' effects. | ||||||||
22 | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
25 | Water Pulse | 60 | 18 | - | 100% | 20% | ||
May confuse target. Confusion power: 40 | ||||||||
28 | Aqua Tail | 90 | 18 | - | 90% | - | ||
31 | Skull Bash | 100 | 24 | - | 100% | - | ||
Raises user's Defense. | ||||||||
34 | Iron Defense | - | 180 | 1800 | Can't Miss | - | ||
Raises user's Defense & Special Defense. | ||||||||
37 | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
40 | Hydro Pump | 120 | 22 | - | 80% | - | ||
TM & HM Attacks | ||||||||
---|---|---|---|---|---|---|---|---|
Attack Name | Type | Category | Power | Cooldown | Duration | Accuracy | Effect % | |
HM | Strength | 80 | 18 | - | 100% | - | ||
HM | Surf | 95 | 22 | - | 100% | - | ||
TM | Blizzard | 120 | 24 | - | 70% | 10% | ||
May freeze target. | ||||||||
TM | Body Slam | 85 | 18 | - | 100% | 30% | ||
May induce Paralysis. | ||||||||
TM | Bubblebeam | 65 | 24 | - | 100% | 10% | ||
May slow targets. | ||||||||
TM | Dig | 80 | 18 | - | 100% | - | ||
TM | Dive | 80 | 18 | - | 100% | - | ||
TM | Double Team | - | 2070 | 1800 | Can't Miss | - | ||
Raises user's evasiveness. | ||||||||
TM | Double-Edge | 120 | 18 | - | 100% | - | ||
33% recoil damage. | ||||||||
TM | Dynamic Punch | 100 | 18 | - | 50% | 100% | ||
Confuses target. Confusion power: 40 | ||||||||
TM | Focus Punch | 150 | 20 | - | 100% | - | ||
TM | Gyro Ball | Varies | 18 | - | 100% | - | ||
Power increases if user is slower than target. | ||||||||
TM | Hail | 50 | 306 | 270 | Can't Miss | - | ||
Hurts all non-Ice types. | ||||||||
TM | Hydro Pump | 120 | 22 | - | 80% | - | ||
TM | Ice Beam | 95 | 22 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Ice Punch | 75 | 18 | - | 100% | 10% | ||
May freeze target. | ||||||||
TM | Icy Wind | 55 | 24 | - | 95% | - | ||
Slows targets. | ||||||||
TM | Iron Tail | 100 | 18 | - | 75% | 10% | ||
May lower target's Defense. | ||||||||
TM | Mega Punch | 80 | 18 | - | 85% | - | ||
TM | Protect | - | 270 | 36 | Can't Miss | - | ||
Enables user to evade all attacks. | ||||||||
TM | Rage | - | 720 | 1800 | Can't Miss | - | ||
Increases user's Attack by x1.5 | ||||||||
TM | Rain Dance | - | 1818 | 1800 | Can't Miss | - | ||
Powers up Water-type moves. | ||||||||
TM | Rest | - | 90 | 36 | Can't Miss | - | ||
User falls asleep. Restores 100% of user's HP. | ||||||||
TM | Rock Tomb | 50 | 18 | - | 80% | 10% | ||
Slows target. May cause flinching. | ||||||||
TM | Rollout | 30 | 18 | - | 90% | - | ||
Power increases by 30 with each successive hit. Max Power: 180 | ||||||||
TM | Seismic Toss | 80 | 18 | - | 100% | - | ||
TM | Snore | 40 | 18 | - | 100% | 30% | ||
Can only be used if the user is asleep. May cause flinching. | ||||||||
TM | Substitute | - | 54 | - | Can't Miss | - | ||
Uses 25% of the user's HP. Creates a decoy of the user. | ||||||||
TM | Take Down | 90 | 18 | - | 85% | - | ||
25% recoil damage. | ||||||||
TM | Toxic | - | 18 | - | 90% | - | ||
Poisons target. Poison Power: 90 | ||||||||
TM | Water Gun | 40 | 18 | - | 100% | - | ||
Damage Taken
Main Article: List of Pokemon Weaknesses