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# 007 Squirtle
007Squirtle
Sprites
007 normal icon007 shiny icon
Type(s)
Water-Type
Base Stats
HP 44
Attack 48
Defense 65
Sp. Atk 50
Sp. Def 64
Speed 43
Money $5
EXP 63
Pokemon
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006Charizard2 008Wartortle2
Charizard Wartortle

007Squirtle2 007Squirtle3 007Squirtle4


Description

Squirtle is the Tiny Turtle Pokémon. This Water-type prefers other Pokémon over humans. When a Squirtle feels in danger, it will withdraw into its shell and squirt water to defend itself. Large groups of Squirtle wouldn't be uncommon. Squirtle evolves into Wartortle and later into Blastoise. In terms of using a Squirtle throughout Pokémon Red and Blue, Squirtle is average out of the three starters in the Kanto region. It is strong against the first Gym (Rock-type), but neutral against the second Gym (Water-type), and does adequately well thorughout the rest of the gyms. For players that don't want the game to be too easy, but not too hard either, Squirtle is a good choice. Squirtle has the highest defense of all starters which makes him the best option for a starter Pokémon.

Evolution

Squirtle Wartortle Blastoise
007Squirtle2
Level 16
008Wartortle2
Level 36
009Blastoise2


Location(s)

Normal

Shiny

Shadow

  • Complete the Viridian City Achievement

Moveset

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
1 Tackle Normal-Type Physical 50 18 (1.2) - 100% -
4 Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
7 Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
10 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
13 Water Gun Water-Type Special 40 18 - 100% -
16 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
19 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
22 Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
25 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
28 Aqua Tail Water-Type Physical 90 18 - 90% -
31 Skull Bash Normal-Type Physical 100 24 - 100% -
Raises user's Defense.
34 Iron Defense Steel-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense.
37 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
40 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Main Article: List of Pokemon Weaknesses

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Psychic-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Dragon-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Ice-Type2 Steel-Type2 Dark-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx0.5 Dx1 Dx1
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