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Starmie

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121: Starmie
121Starmie
Type(s)
Water-Type
Psychic-Type
Base Stats
HP 60 Sp. Atk 100
Attack 75 Sp. Def 85
Defense 85 Speed 115
Exp 207 Money 40
Pokémon
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120Staryu2

Staryu

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122MrMime2
Mr. Mime
Normal Sprites

121Starmie2 121Starmie3 121Starmie4

Description

This Pokémon, also known as "Gem of the Sea" is said to use the seven-colored core of its body to send electric waves into outer space. Starmie swims through water by spinning its star-shaped body as if it were a propeller on a ship. People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night. Regardless of the environment it lives in, its body grows to form a symmetrical geometric shape.

Evolution

120Staryu2 --Water-Stone--> 121Starmie2

Location

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Water Gun Water-Type Special 40 18 - 100% -
- Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
- Recover Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
- Swift Normal-Type Special 60 18 - Can't Miss -
9 Water Gun Water-Type Special 40 18 - 100% -
12 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
18 Recover Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
22 Camouflage Normal-Type Other - 756 720 Can't Miss -
Changes user's type based on environment.
27 Swift Normal-Type Special 60 18 - Can't Miss -
28 Confuse Ray Ghost-Type Other - 18 - 100% -
Confuses target. Confusion power: 40
31 Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
34 Minimize Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
40 Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
46 Light Screen Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from special attacks.
49 Reflect Type Normal-Type Other - 756 720 Can't Miss -
User copies target's type.
54 Power Gem Rock-Type Special 70 18 - 100% -
58 Cosmic Power Psychic-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense
63 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Flash Cannon Steel-Type Special 80 20 - 100% 10%
May lower target's Special Defense.
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Nightmare Ghost-Type Special 120 18 - 100% -
Damages target every turn. Only works if target is asleep.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Psyshock Psychic-Type Special 80 22 - 100% -
Deals Physical damage with user's Special Attack Stat.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx0.5 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx1 Dx2 Dx1 Dx2 Dx0.5 Dx1

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