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Staryu

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120: Staryu
120Staryu
Type(s)
Water-Type
Base Stats
HP 30 Sp. Atk 70
Attack 45 Sp. Def 55
Defense 55 Speed 85
Exp 106 Money 20
Pokémon
← Previous
119Seaking2

Seaking

Next →
121Starmie2

Starmie

Normal Sprites

120Staryu2 120Staryu3 120Staryu4

Description

As long as the center section is unharmed, this Pokémon can grow back fully even if it is chopped to bits. When the stars twinkle at night, it floats up from the sea floor, and its body's center core flickers. Staryu's core shines in a rainbow of seven colors; some people value this core as a type of jewellery.

Evolution

120Staryu2 --Water-Stone--> 121Starmie2

Location

Shiny

  • Shiny Staryu has a 0.0125% chance of appearing in the wild.
  • Completing the Star Wars Achievement.

​Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Harden Normal-Type Other - 18 (2.4) - Can't Miss -
Raises user's Defense.
6 Water Gun Water-Type Special 40 18 - 100% -
10 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
15 Recover Normal-Type Other - 180 - Can't Miss -
Heals user by 50% of Max HP.
19 Camouflage Normal-Type Other - 756 720 Can't Miss -
Changes user's type based on environment.
24 Swift Normal-Type Special 60 18 - Can't Miss -
28 Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
33 Minimize Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
37 Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
42 Light Screen Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from special attacks.
46 Reflect Type Normal-Type Other - 756 720 Can't Miss -
User copies target's type.
51 Power Gem Rock-Type Special 70 18 - 100% -
55 Cosmic Power Psychic-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense
60 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Flash Cannon Steel-Type Special 80 20 - 100% 10%
May lower target's Special Defense.
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Psychic Psychic-Type Special 90 18 - 100% 10%
May lower target's Special Defense.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Tri Attack Normal-Type Special 80 18 - 100% 20%
May burn, freeze, or paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1

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