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008: Wartortle
008Wartortle
Type(s)
Water-Type
Base Stats
HP 59 Sp. Atk 65
Attack 63 Sp. Def 80
Defense 80 Speed 58
Exp 142 Money 10
Pokémon
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007Squirtle2

Squirtle

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009Blastoise2

Blastoise

Normal Sprites

008Wartortle2 008Wartortle3 008Wartortle4

Description

This Water type turtle Pokémon is more loyal than its pre-evolution, yet still retains its knack of hunting and hiding in groups. A Wartortle's tail is larger and the "waves" are bigger than Squirtle's, so much that when a Wartortle withdraws, its tail sticks out. Its tail is a symbol of age, wisdom, and longevity. The tail is also said to bring good luck.

Ability(s)

  1. Torrent: Powers up Water-type moves in a pinch.
  2. Rain Dish: The Pokémon gradually regains HP in rain.

Evolution

007Squirtle2 -- Lvl 16 --> 008Wartortle2 -- Lvl 36 --> 009Blastoise2

Location(s)

Shiny

Shadow

Move Set

Level Up
Lvl Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Tackle Normal-Type Physical 50 18 (1.2) - 100% -
- Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
- Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
4 Tail Whip Normal-Type Other - 18 (2.4) - 100% -
Lowers target's Defenseby 1 stage.
7 Bubble Water-Type Special 20 18 - 100% 10%
May slow target.
10 Withdraw Water-Type Other - 18 360 Can't Miss -
Raises user's Defense.
13 Water Gun Water-Type Special 40 18 - 100% -
16 Bite Dark-Type Physical 60 18 - 100% 30%
May cause flinching.
20 Rapid Spin Normal-Type Physical 20 18 - 100% -
Eliminates some moves' effects.
24 Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
28 Water Pulse Water-Type Special 60 18 - 100% 20%
May confuse target. Confusion power: 40
32 Aqua Tail Water-Type Physical 90 18 - 90% -
36 Skull Bash Normal-Type Physical 100 24 - 100% -
Raises user's Defense.
40 Iron Defense Steel-Type Other - 180 1800 Can't Miss -
Raises user's Defense & Special Defense.
44 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
48 Hydro Pump Water-Type Special 120 22 - 80% -
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Strength Normal-Type Physical 80 18 - 100% -
HM Surf Water-Type Special 95 22 - 100% -
TM Blizzard Ice-Type Special 120 24 - 70% 10%
May freeze target.
TM Body Slam Normal-Type Physical 85 18 - 100% 30%
May induce Paralysis.
TM Bubblebeam Water-Type Special 65 24 - 100% 10%
May slow targets.
TM Dig Ground-Type Physical 80 18 - 100% -
TM Dive Water-Type Physical 80 18 - 100% -
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Dynamic Punch Fighting-Type Physical 100 18 - 50% 100%
Confuses target. Confusion power: 40
TM Focus Punch Fighting-Type Physical 150 20 - 100% -
TM Gyro Ball Steel-Type Physical Varies 18 - 100% -
Power increases if user is slower than target.
TM Hail Ice-Type Other 50 306 270 Can't Miss -
Hurts all non-Ice types.
TM Hydro Pump Water-Type Special 120 22 - 80% -
TM Ice Beam Ice-Type Special 95 22 - 100% 10%
May freeze target.
TM Ice Punch Ice-Type Physical 75 18 - 100% 10%
May freeze target.
TM Icy Wind Ice-Type Special 55 24 - 95% -
Slows targets.
TM Iron Tail Steel-Type Physical 100 18 - 75% 10%
May lower target's Defense.
TM Mega Punch Normal-Type Physical 80 18 - 85% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Rock Tomb Rock-Type Physical 50 18 - 80% 10%
Slows target. May cause flinching.
TM Rollout Rock-Type Physical 30 18 - 90% -
Power increases by 30 with each successive hit. Max Power: 180
TM Seismic Toss Fighting-Type Physical 80 18 - 100% -
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Water Gun Water-Type Special 40 18 - 100% -

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx0.5 Dx0.5 Dx2 Dx2 Dx0.5 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx1


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Generation 1
Official Pokémon
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Glitch Pokémon
Missingno

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