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Zapdos

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145: Zapdos
145Zapdos
Type(s)
Electric-Type
Flying-Type
Base Stats
HP 90 Sp. Atk 125
Attack 90 Sp. Def 90
Defense 85 Speed 100
Exp 216 Money 200
Pokémon
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144Articuno2

Articuno

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146Moltres2

Moltres

Normal Sprites

145Zapdos2 145Zapdos3 145Zapdos4

Zapdos with birds

Zapdos

Zapdos Boss

Boss Zapdos on Route 17

Description

Zapdos takes the form of a large bird with black and yellow plumage resembling lightning. Its tail feathers stick out in several directions, furthering this illusion. A large crest of feathers decorates its head, and distinctive black rings encircle its eyes. Its beak is also very long and thin. Zapdos is part of the Legendary Bird Trio, along with Articuno and Moltres. While Zapdos is the smallest and lightest of the legendary birds, it is still a fairly large Pokémon. Zapdos is a combination of the word zap and the Spanish word for two, dos. This is because Zapdos is the second of the legendary birds.
Bandicam 2013-01-11 16-09-14-154

Storyline

  • Mt. Moon 2: Zapdos, along with Articuno and Moltres, can be seen chasing Ash and Gary in the cutscene prior to Mt. Moon 2. When Ash escapes to Cerulean City, Gary is left alone to fight the legendary birds.
  • Diglett's Cave: In the cutscene before Diglett's Cave, Gary is seen successfully escaping the trio by returning his Fearow, having his Alakazam use Gravity, then escaping by sending Fearow back out while the trio is falling.
  • Route 17: In this level, Zapdos is battled as a boss.
  • Route 19: Having beaten Zapdos, you are surprised to find him still ready to fight more. Joey tries to sacrifice himself but Gary ends up doing it instead; Zapdos attacks Gary but then Ash's Pikachu appears and blocks the attack. After a brief conversation, Gary allows Zapdos to carry him away.
  • Viridian City: Zapdos brings Gary to Mewthree in this level, where Mewthree says "Zapdos, you have delivered Gary as promised. You're free to go and tend your baby". Zapdos then nods and leaves.
  • Power Plant: You go to the Power Plant by walking back to the Rock Tunnel to search for Zapdos. If a team of level 100 unhacked Electric-type Pokémon are brought to the level, you may attempt to recruit Zapdos to your team.

Location

Shiny

  • Power Plant: Received upon defeating Boss Zapdos with a team of unhacked level 100 Electric-type Shiny Pokémon.
    • Hacked-Version Pokémon may be used to catch Zapdos only on the Hacked Version.

Shadow

  • Power Plant: Received upon defeating Boss Zapdos with a team of unhacked level 100 Electric-type Shadow Pokémon.
    • Hacked-Version Pokémon may be used to catch Zapdos only on the Hacked Version.

Trivia

Move Set

Level Up
Lv Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Peck Flying-Type Physical 35 18 - 100% -
- Thundershock Electric-Type Special 40 18 - 100% 10%
May paralyze target.
8 Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
15 Detect Fighting-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
22 Pluck Flying-Type Physical 60 18 - 100% -
29 Ancient Power Rock-Type Special 60 18 - 100% 10%
May raise all of user's stats.
36 Charge Electric-Type Other - 18 - Can't Miss -
Raises user's Special Defense. Doubles power of next Electric-type move used.
43 Agility Psychic-Type Other - 270 180 Can't Miss -
Raises user's Speed.
50 Discharge Electric-Type Special 80 22 - 100% 30%
May paralyze targets.
57 Roost Flying-Type Other - 108 180 Can't Miss -
Heals user by 50% of Max HP. User loses its Flying-type for Duration.
64 Light Screen Psychic-Type Other - 180 90 Can't Miss -
Suppresses damage team takes from special attacks.
71 Drill Peck Flying-Type Physical 80 18 - 100% -
78 Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
85 Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM & HM Attacks
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
HM Flash Normal-Type Other - 54 360 100% -
Lowers accuracy of all Pokémon. Makes targets drop candy.
HM Fly Flying-Type Physical 90 18 - 95% -
TM Aerial Ace Flying-Type Physical 60 18 - Can't Miss -
TM Charge Beam Electric-Type Special 50 18 - 90% 70%
May raise user's Special Attack.
TM Double Team Normal-Type Other - 2070 1800 Can't Miss -
Raises user's evasiveness.
TM Double-Edge Normal-Type Physical 120 18 - 100% -
33% recoil damage.
TM Giga Impact Normal-Type Physical 150 18 - 90% -
TM Hyper Beam Normal-Type Special 150 24 - 90% -
TM Pluck Flying-Type Physical 60 18 - 100% -
TM Protect Normal-Type Other - 270 36 Can't Miss -
Enables user to evade all attacks.
TM Rage Normal-Type Other - 720 1800 Can't Miss -
Increases user's Attack by x1.5
TM Rain Dance Water-Type Other - 1818 1800 Can't Miss -
Powers up Water-type moves.
TM Rest Psychic-Type Other - 90 36 Can't Miss -
User falls asleep. Restores 100% of user's HP.
TM Roar Normal-Type Other - 54 - 100% -
Scares the target into turning around. Only works once per enemy.
TM Sandstorm Rock-Type Other 20 306 270 Can't Miss -
Hurts all non-Rock/Ground/Steel types.
TM Snore Normal-Type Special 40 18 - 100% 30%
Can only be used if the user is asleep. May cause flinching.
TM Substitute Normal-Type Other - 54 - Can't Miss -
Uses 25% of the user's HP. Creates a decoy of the user.
TM Sunny Day Fire-Type Other - 198 180 Can't Miss -
Powers up Fire-type moves.
TM Swift Normal-Type Special 60 18 - Can't Miss -
TM Take Down Normal-Type Physical 90 18 - 85% -
25% recoil damage.
TM Thunder Electric-Type Special 120 18 - 70% 30%
May paralyze target.
TM Thunder Wave Electric-Type Other - 18 - 100% -
Paralyzes target.
TM Thunderbolt Electric-Type Special 95 18 - 100% 10%
May paralyze target.
TM Toxic Poison-Type Other - 18 - 90% -
Poisons target. Poison Power: 90
TM Whirlwind Normal-Type Other - 54 - 100% -
Turns the target around. Only works once per enemy.
As a Boss
Attack Name Type Category Power Cooldown Duration Accuracy Effect %
- Zapdos's Drill Peck Flying-Type Physical  ???  ??? - Can't Miss -
Targets Pokémon with most of its Max HP remaining.
- Zapdos's Thunder Electric-Type Special  ???  ??? - Can't Miss -
Hits all Pokémon on field and splits damage between them. Damages Ground-types.

Damage Taken

Normal-Type2 Fire-Type2 Water-Type2 Electric-Type2 Grass-Type2 Ice-Type2 Fighting-Type2 Poison-Type2 Ground-Type2 Flying-Type2 Psychic-Type2 Bug-Type2 Rock-Type2 Ghost-Type2 Dragon-Type2 Dark-Type2 Steel-Type2 Shadow-Type2
Dx1 Dx1 Dx1 Dx1 Dx0.5 Dx2 Dx0.5 Dx1 Dx0 Dx0.5 Dx1 Dx0.5 Dx2 Dx1 Dx1 Dx1 Dx0.5

Dx1

Start a Discussion Discussions about Zapdos

  • zapdos ptd1

    21 messages
    • Ah, you're probably right, which is good, it means at least moltres will have some value. 
    • yeah  I tried it with flareon final gambit just feints

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